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MM2 of The Locust [Testing]

MM2 of The Locust [Testing]

A Roblox experience owned by XRA Games.

HorrorENhorrorsurvivalinspired by DoctorNowhere

MM2 of The Locust [Testing] is a horror experience from 2026 with over 6.4 million lifetime visits. It records 6,403 playing now, a like rating of 88%, 235,266 favourites.

Description (written by the developer; not a statement by this register)

Welcome to the MM2 of The Locust Testing Game! You've somehow found yourself in some deep trouble... The Locust is watching... will you survive? The Locust is inspired by DoctorNowhere

Last updated by the developer 15 Sept 2026, 17:43 UTC.

0
playing (measured 27 Oct 2026, 20:50 UTC)
6,521,974
lifetime visits
88%
liked (6,126 👍 / 850 👎)
235,267
favourites (36.1 per 1k visits)
4 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

013,7006,8506 September 202627 October 2026
185 measurements spanning 51 days, net -1,300. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 185
Measured (UTC)PlayersChange
27 Oct 2026, 20:500-6,403
14 Sept 2026, 11:506,403+754
14 Sept 2026, 10:505,649-407
14 Sept 2026, 09:506,056+1,945
14 Sept 2026, 08:504,111+561
14 Sept 2026, 07:503,550-184
14 Sept 2026, 06:503,734-657
14 Sept 2026, 05:504,391-1,176
14 Sept 2026, 04:505,567-1,521
14 Sept 2026, 03:507,088-1,432
14 Sept 2026, 02:508,520-1,612
14 Sept 2026, 01:5010,132-601
14 Sept 2026, 00:5010,733-375
13 Sept 2026, 23:5011,108+484
13 Sept 2026, 22:5010,624-281
13 Sept 2026, 21:5010,905-783
13 Sept 2026, 20:5011,688-1,060
13 Sept 2026, 19:5012,748-256
13 Sept 2026, 18:5013,004+190
13 Sept 2026, 17:5012,814first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Instant Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

869188.5886 September 202627 October 2026
188 measurements spanning 51 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 188
Measured (UTC)% likedChange
27 Oct 2026, 20:5088no change
26 Oct 2026, 21:0588no change
16 Oct 2026, 21:0588no change
26 Sept 2026, 21:0488no change
16 Sept 2026, 21:0488no change
14 Sept 2026, 11:5088+1
14 Sept 2026, 10:5087no change
14 Sept 2026, 09:5087no change
14 Sept 2026, 08:5087no change
14 Sept 2026, 07:5087+1
14 Sept 2026, 06:5086no change
14 Sept 2026, 05:5086no change
14 Sept 2026, 04:5086no change
14 Sept 2026, 03:5086no change
14 Sept 2026, 02:5086no change
14 Sept 2026, 01:5086no change
14 Sept 2026, 00:5086no change
13 Sept 2026, 23:5086no change
13 Sept 2026, 22:5086no change
13 Sept 2026, 21:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
13 September 2026
Roblox entity thumbnail
6 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.