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【Halloween Event 🎃】A tower where dopamine levels rise

【Halloween Event 🎃】A tower where dopamine levels rise

A Roblox experience owned by ドーパミンが上がってくるタワー.

Tower defenseENtower defensefast-paced actionhalloween event

Description (written by the developer; not a statement by this register)

It's a fast-paced tower orb. Recommended for those who enjoy fast-paced action.

Last updated by the developer 22 Sept 2026, 02:31 UTC.

0
playing (measured 1 Oct 2026, 02:15 UTC)
2,982
lifetime visits
41%
liked (15 👍 / 22 👎)
18
favourites (6.0 per 1k visits)
4 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Oct 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

寄付(150ロバ)
150 R$
寄付(100ロバ)
100 R$
寄付(75ロバ)
75 R$
寄付[50ロバ]
50 R$
寄付(25ロバ)
25 R$
寄付(20ロバ)
20 R$
寄付(15ロバ)
15 R$
寄付(10ロバ)
10 R$
寄付(5ロバ)
5 R$
開発者のフィギュア
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing the game. · welcome1,570 · 100.0% win
Dopagaki · other1,375 · 100.0% win
I met the administrator. · other13 · 0.00% win
Clear the tower · progression11 · 0.00% win
Reached the goal in the Beta version. · progression8 · 0.00% win
Chess boss · progression8 · 0.00% win
In the bathtub. · other6 · 0.00% win
Trump Boss · progression6 · 0.00% win
Hide Elements · other5 · 0.00% win
Speed Star · other3 · 0.00% win
Super Awesome · progression2 · 0.00% win
Halloween Party · other1 · 0.00% win
One-Hit Artist · other1 · 0.00% win
Not even the slightest movement · other0 · 0.00% win
Suitable for sub-administrators · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.