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🎣How To Fish 2

🎣How To Fish 2

A Roblox experience owned by how to fish game.

SimulatorENfishingcombatboss fights

Description (written by the developer; not a statement by this register)

🎣 How To Fish 2 Welcome to How To Fish 2, the chaotic fishing game where the fish fight back, and your rod is definitely not enough to survive. Cast your line into dangerous waters, battle wild aquatic monstrosities, and gear up with an absurd arsenal to stay alive. Features: 🦈 Brawl with Monster Bosses: Take down massive sharks, angry giant crabs, and deep-sea menaces. 🔫 Upgrade Your "Tackle": Trade standard fishing rods for knives, guns, and heavy explosives when things get personal. 🚤 Explore Treacherous Waters: Sail to mysterious islands, uncover secrets, and steer clear of what's lurking beneath your boat. 💰 Loot, Sell & Survive: Sell your wildest catches, unlock lethal gear, and prove you're at the top of the food chain. Think you have what it takes to survive this? Jump in and learn How To Fish!

Last updated by the developer 11 Sept 2026, 04:19 UTC.

8
playing (measured 11 Sept 2026, 11:30 UTC)
8,693
lifetime visits
66%
liked (38 👍 / 20 👎)
386
favourites (44.4 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 11:308first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[PERMANENT] OP Minigun
249 R$
[PERMANENT] Flamethrower
179 R$
Speedboat
75 R$
Extra Inventory Slot
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

56666111 September 2026 — 56 % liked21 September 2026 — 65 % liked1 October 2026 — 66 % liked11 September 20261 October 2026
3 measurements spanning 20 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 11:3166+1
21 Sept 2026, 11:3165+9
11 Sept 2026, 11:3056first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.