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[Eat Fish 🐟] Under The Sea

[Eat Fish 🐟] Under The Sea

A Roblox experience owned by DeMGoTcHaBoYz.

SimulatorENevolutionbattle royaleocean

Description (written by the developer; not a statement by this register)

Start small in a beautiful 3D ocean where every meal helps you grow—and every bigger fish could make you its next snack. 🐟 Eat smaller sea life, earn XP, and evolve into powerful creatures. ⚔️ Battle other players with unique abilities, clever ambushes, and quick escapes. 🐙 Become an orca, a mighty whale, or the Kraken! 🪸 Explore colorful reefs, hidden caves, and the ocean depths. ✨ Customize your creature with skins, bubble trails, and name tags. 🏆 Climb the Top 10 leaderboard. 🎁 Collect daily rewards and earn Pearls by inviting new players. Play on desktop and mobile. Start small. Get huge.

Last updated by the developer 19 Sept 2026, 21:05 UTC.

95
playing (measured 19 Sept 2026, 23:50 UTC)
53,531
lifetime visits
43%
liked (18 👍 / 24 👎)
671
favourites (12.5 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

929593.519 Sept 2026, 23:00 — 92 players19 Sept 2026, 23:50 — 95 players19 Sept 2026, 23:0019 Sept 2026, 23:50
2 measurements taken within a single day, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 23:5095+3
19 Sept 2026, 23:0092first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Auto Farm
249 R$
Pearl Diver Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Evolution · progression20,283 · 100.0% win
First Dive · welcome9,657 · 100.0% win
First Bite · other2,954 · 26.0% win
Ultra Chomp · collection2,646 · 60.3% win
Feeding Frenzy · progression1,143 · 26.0% win
Snacker · collection1,047 · 23.8% win
Apex Predator · progression517 · 5.0% win
Kraken · progression369 · 3.8% win
Leviathan · collection363 · 8.2% win
Blue Whale · progression156 · 1.2% win
Glutton · collection68 · 1.5% win
Chomper · other32 · 0.80% win
Apex Hold · progression29 · 0.70% win
Favorite · other15 · 0.30% win
Saltwater Croc · progression11 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 19 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4319 Sept 2026, 23:01 — 43 % liked19 Sept 2026, 23:50 — 43 % liked19 Sept 2026, 23:0119 Sept 2026, 23:50
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 23:5043no change
19 Sept 2026, 23:0143first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.