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Grow The Longest Snake

Grow The Longest Snake

A Roblox experience owned by PILLED STUDIOS.

SimulatorENsnakemultiplayercollection

Description (written by the developer; not a statement by this register)

Grow the longest snake possible! - Eat other snake remains to grow larger - Grow the longest snake and earn coins - Earn and collect rare snake skins - Trade snake skins with others - Collect Different Auras, Kill Sounds, and Boost Sounds Note: Slither.io is not the original snake-themed game. The snake game genre actually emerged in 1976 and was popularized on Nokia phones beginning in 1997. source: Wikipedia topic "Snake (video game genre)"

Last updated by the developer 19 Sept 2026, 18:17 UTC.

0
playing (measured 29 Sept 2026, 18:30 UTC)
41,131
lifetime visits
39%
liked (97 👍 / 151 👎)
125
favourites (3.0 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x50 ADMIN TREADMILL
1,199 R$
x25 TREADMILL
749 R$
Super Lucky Hatch
349 R$
x9 TREADMILL
345 R$
Double Coins
299 R$
Skip Hatch
149 R$
Lucky Hatch
149 R$
USE YOUR HEAD
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

39414029 September 2026 — 41 % liked9 October 2026 — 39 % liked29 September 20269 October 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 18:3139-2
29 Sept 2026, 18:3041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.