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[HALLOWEEN] Feed the Ants [BETA]

[HALLOWEEN] Feed the Ants [BETA]

A Roblox experience owned by One Crumb at a Time.

SimulatorENidlecolony managementrelaxing

Description (written by the developer; not a statement by this register)

Feed the Ants is a cosy idle game: drop food into your glass terrarium and watch your ant colony carry it home, one crumb at a time. 🍩 Every food is taken apart piece by piece, from a sugar cube to a giant trophy 🐜 Spend the coins they earn on more workers, more speed and more strength 🏠 Watch the nest grow: new chambers, a queen with her brood, a larder that fills up 🌍 Ten worlds to eat through, from the sandbox to the Moon 💤 Your colony keeps earning while you are away 👀 Six terrariums in one room: walk over and watch what your friends are feeding theirs 😌 No timer, no losing, nothing to rush. A game to zone out to. Read what's new in our community: One Crumb at a Time Music: Kevin MacLeod (incompetech), CC BY 4.0

Last updated by the developer 25 Oct 2026, 04:54 UTC.

19
playing (measured 25 Oct 2026, 14:15 UTC)
19,884
lifetime visits
78%
liked (826 👍 / 238 👎)
4,912
favourites (247.0 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 14:1519first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Every skin
499 R$
Night shift
149 R$
Double harvest
149 R$
Feeder
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Terrarium · welcome480,069 · 100.0% win
I Am the Ant · other205,820 · 100.0% win
Sandbox Finished · progression175,715 · 99.5% win
Garden Finished · progression54,598 · 32.6% win
Met the Ladybug · collection43,484 · 72.2% win
Beach Finished · progression27,715 · 16.8% win
Forest Finished · progression15,273 · 9.5% win
Punted an Ant · other13,317 · 7.2% win
Flying Lessons · other12,090 · 7.1% win
Met the Snail · collection11,118 · 17.4% win
Chest of the Colony · other10,214 · 16.2% win
Kitchen Finished · progression9,728 · 6.1% win
Haunted House · progression7,164 · 3.3% win
Fairground Finished · progression6,367 · 4.2% win
Met the Hermit Crab · collection5,458 · 8.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 25 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

76787725 October 2026 — 76 % liked4 November 2026 — 78 % liked25 October 20264 November 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 14:1678+2
25 Oct 2026, 14:1576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.