Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Push A Mountain

Push A Mountain

A Roblox experience owned by One More Push.

SimulatorENsimulationco-opprogression

Description (written by the developer; not a statement by this register)

🏔️ PUSH A MOUNTAIN Start with a crumb. Train, grow, and push whole mountains across the world! 💪 Every step makes you stronger 🚩 Plant your flag to bank your Wins 💥 Push too far and it CRUMBLES 👥 Push with friends to move mountains none of you could alone 🌍 Earth now — 🪐 JUPITER coming soon Join the group for a FREE aura and your daily chest!

Last updated by the developer 18 Sept 2026, 17:01 UTC.

5
playing (measured 20 Sept 2026, 22:00 UTC)
3,897
lifetime visits
78%
liked (60 👍 / 17 👎)
1,912
favourites (490.6 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 22:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Growth
467 R$
x2 Cash
399 R$
VIP
249 R$
x2 Luck
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Flag · progression26,785 · 100.0% win
Egg Pusher · collection21,217 · 100.0% win
It Hatched! · collection18,812 · 100.0% win
Reborn · progression15,778 · 100.0% win
Toy Box · progression9,413 · 87.5% win
Golden Mountain · other4,622 · 87.5% win
Legendary! · collection3,026 · 37.5% win
Duck Pond · progression2,447 · 50.0% win
Jackpot! · other1,925 · 0.00% win
Everest · progression1,826 · 13.8% win
Greedy · progression1,733 · 6.9% win
Continental · progression1,315 · 13.8% win
Collector · collection990 · 12.5% win
Yeehaw · other840 · 12.5% win
Ten Times · progression765 · 27.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76928420 September 2026 — 92 % liked30 September 2026 — 81 % liked20 October 2026 — 76 % liked30 October 2026 — 77 % liked9 November 2026 — 78 % liked7820 September 20269 November 2026
5 measurements spanning 50 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 22:0278+1
30 Oct 2026, 22:0177+1
20 Oct 2026, 22:0176-5
30 Sept 2026, 22:0081-11
20 Sept 2026, 22:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.