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Push A Mountain

Push A Mountain

A Roblox experience owned by One More Push.

SimulatorENsimulationco-opprogression

Description (written by the developer; not a statement by this register)

🏔️ PUSH A MOUNTAIN Start with a crumb. Train, grow, and push whole mountains across the world! 💪 Every step makes you stronger 🚩 Plant your flag to bank your Wins 💥 Push too far and it CRUMBLES 👥 Push with friends to move mountains none of you could alone 🌍 Earth now — 🪐 JUPITER coming soon Join the group for a FREE aura and your daily chest!

Last updated by the developer 18 Sept 2026, 17:01 UTC.

5
playing (measured 20 Sept 2026, 22:00 UTC)
3,897
lifetime visits
81%
liked (34 👍 / 8 👎)
1,770
favourites (454.2 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 22:007first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Worldbreaker Aura
2,099 R$
Cosmic Rift Trail
1,949 R$
Starfall Trail
1,879 R$
Hyperspace Trail
1,849 R$
Celestial Aura
1,649 R$
Spectral Aura
1,349 R$
Gravity Aura
1,175 R$
Avalanche Trail
1,099 R$
Solar Crown Aura
999 R$
Eclipse Trail
899 R$
Stormfire Aura
849 R$
Sandstorm Aura
699 R$
Radiance Trail
599 R$
Tempest Trail
449 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Flag · progression26,323 · 100.0% win
Reborn · progression15,489 · 100.0% win
Everest · progression1,797 · 25.2% win
Greedy · progression1,708 · 19.8% win
Continental · progression1,292 · 17.0% win
Jackpot! · other1,190 · 14.4% win
Ten Times · progression749 · 8.4% win
It Takes a Village · social30 · 0.50% win
Colossal · progression19 · 0.00% win
Marathon Pusher · other12 · 0.00% win
Summit Streak · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

819286.520 September 2026 — 92 % liked30 September 2026 — 81 % liked20 September 202630 September 2026
2 measurements spanning 10 days, net -11. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 22:0081-11
20 Sept 2026, 22:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.