Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Splash a Potion!

Splash a Potion!

A Roblox experience owned by Teknoa Studios.

SimulatorENbrewingfarmingtransformation

Description (written by the developer; not a statement by this register)

🧪 Plant weird ingredients, brew potions, and splash them on your neighbors. Drink one and turn into a kaiju, a war duck on wheels or an angry toaster that throws toast. Mix 3 or more ingredients and every combination has its own transformation. Buy seeds and grow your own plot. Crops keep growing while you are offline, so a harvest is waiting when you come back. Drop them in the cauldron, stir, then stop the bottle in the green zone for a PERFECT potion worth more coins. 🌱 Farm 20 ingredients, from Common to Divine 💰 Brew the potion a neighbor asks for and get paid more 🪣 Spend coins on seeds, watering cans and sprinklers 💦 Sprinklers grow your crops faster and bigger 🏪 Watch the shop restock for rare seeds 👻 Find BOO at night. The ghost neighbor pays five times more 🏆 Climb the plaza leaderboards 🛸 Hunt for hidden secrets. There is a UFO somewhere 🎁 Join the group for a free gift.

Last updated by the developer 15 Sept 2026, 15:19 UTC.

0
playing (measured 17 Sept 2026, 04:46 UTC)
3,004
lifetime visits
73%
liked (8 👍 / 3 👎)
147
favourites (48.9 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Sept 2026, 04:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome2,674 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67737017 September 2026 — 67 % liked27 September 2026 — 73 % liked17 September 202627 September 2026
2 measurements spanning 10 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 16:0273+6
17 Sept 2026, 10:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.