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Verity Says... [RELEASE]

Verity Says... [RELEASE]

A Roblox experience owned by plunkies studio.

MinigamesENSimon SaysHorrorARG

Description (written by the developer; not a statement by this register)

He says he's your friend. He says he just wants to play a game. Simon Says. Except his name is Verity, and losing isn't sitting out. Get it wrong and he stops smiling. It's quick. You won't be waiting long. Every round he gets angrier. The lights go out. The floor moves. The timer gets shorter. And somewhere around the third mistake you'll realise he was never a friend at all — he just doesn't want to be alone again. Last one standing wins. Don't leave. People always leave. --- FEATURES 🎪 15+ commands — climb, hide, freeze, and worse 😀 A host who watches, taunts, and comes apart as he loses his temper 🎁 Collect pets, unlock gears, and grief your friends with the troll menu 👑 Join the group for King Verity and a free balloon PREMIUM PLAYERS GET 20% EXTRA CASH TAGS- VERITY, MINECRAFT, ARG, VERITY HORROR, VERITY AI, AI, CHATBOT, VERITY

Last updated by the developer 15 Sept 2026, 01:03 UTC.

0
playing (measured 24 Sept 2026, 16:30 UTC)
2,393
lifetime visits
71%
liked (12 👍 / 5 👎)
29
favourites (12.1 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Be Verity
99 R$
Slap Glove
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game · welcome1,935 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.