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Salvage Bay: Deep Sea Treasures

Salvage Bay: Deep Sea Treasures

A Roblox experience owned by Midnight Fable.

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Description (written by the developer; not a statement by this register)

Your next haul could be a rusty bike... or an entire sunken ship. Captain your own salvage boat, search the seabed and turn lost cargo into your next big upgrade. 🪝 Time your pulls to bring cars, treasure chests and rare relics aboard. 💰 Sell your haul for stronger cranes, better claws and bigger boats. 🗺️ Discover 68 finds across 9 regions in two worlds, from Sunlit Shallows to Crown Coast. ⭐ Fill your collection, master each find and complete Jobs for extra rewards. 🔄 Rebirth for lasting bonuses while keeping your equipment, lifetime XP and collection. Start small. Lift bigger. See what lies below. Play with keyboard, touch or controller — follow the on-screen prompts.

Last updated by the developer 25 Sept 2026, 02:36 UTC.

17
playing (measured 25 Sept 2026, 19:30 UTC)
46,027
lifetime visits
83%
liked (403 👍 / 84 👎)
1,889
favourites (41.0 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 19:3017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nebula
299 R$
Abyss Neon
299 R$
Pearl Regent
299 R$
2x Cargo Sale
199 R$
Shark Shield
149 R$
Radio Sell
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Catch · collection17,785 · 100.0% win
First Upgrade · progression16,284 · 100.0% win
Coral Reach · progression16,284 · 100.0% win
Ironwater · progression6,645 · 100.0% win
Crown Coast · progression1,066 · 18.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838684.525 September 2026 — 86 % liked5 October 2026 — 83 % liked25 September 20265 October 2026
2 measurements spanning 10 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 19:3183-3
25 Sept 2026, 19:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.