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Steal a Hacker Egg

Steal a Hacker Egg

A Roblox experience owned by it's time for a win.

TycoonENegg collectinghacker themeidle/tycoon mechanics

Description (written by the developer; not a statement by this register)

👾🥚 Welcome to Steal A Hacker Egg! How to Play: 🥚 Steal hacker eggs from hacker guards 🐣 Hatch eggs to collect rare hackers 💰 Earn money from your hackers ⬆️ Upgrade your treadmill and base 🏃 Train on the treadmill to gain Speed 🥷 Steal hacker eggs from other players ✨ Discover rarer eggs, hackers, sizes, and mutations! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 15 Sept 2026, 07:13 UTC.

85
playing (measured 15 Sept 2026, 14:50 UTC)
52,273
lifetime visits
90%
liked (3,796 👍 / 401 👎)
899,482
favourites (17207.4 per 1k visits)
6 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

848584.515 Sept 2026, 13:51 — 84 players15 Sept 2026, 14:50 — 85 players15 Sept 2026, 13:5115 Sept 2026, 14:50
2 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 14:5085+1
15 Sept 2026, 13:5184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL! 🔥
800 R$
2X CARRY! 🥚
399 R$
VIP! 👑
299 R$
2X GROWTH! 🥚
299 R$
2X TRAINING! 👟
249 R$
2X CASH! 💵
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome5,188,748 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929115 September 2026 — 92 % liked15 September 2026 — 92 % liked25 September 2026 — 90 % liked5 October 2026 — 91 % liked15 October 2026 — 90 % liked25 October 2026 — 90 % liked4 November 2026 — 90 % liked15 September 20264 November 2026
7 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 13:5390no change
25 Oct 2026, 13:5390no change
15 Oct 2026, 13:5290-1
5 Oct 2026, 13:5291+1
25 Sept 2026, 13:5290-2
15 Sept 2026, 14:5092no change
15 Sept 2026, 13:5192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
20 October 2026
Roblox entity thumbnail
6 October 2026
Roblox entity thumbnail
22 September 2026
Roblox entity thumbnail
15 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.