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[NEW] Idle Kingdom Game 👑

[NEW] Idle Kingdom Game 👑

A Roblox experience owned by The Idle Studio.

TycoonENkingdom buildingidle mechanicsterritory conquest

Description (written by the developer; not a statement by this register)

Start with a small kingdom and rise to become one of the most powerful rulers in the realm. Build your kingdom, recruit Commanders, grow your wealth, conquer territory, and compete against rival kingdoms across a persistent world that keeps moving even while you're away. 🏰 Build and upgrade your kingdom 💰 Earn passive income from your Holdings ⚔️ Attack rivals and conquer territory 👑 Recruit Commanders and strengthen your forces 🗺️ Fight for control across the World Map 🏆 Climb the rankings and prove you deserve the crown Build. Conquer. Rule.

Last updated by the developer 23 Sept 2026, 12:32 UTC.

0
playing (measured 24 Sept 2026, 05:00 UTC)
1,053
lifetime visits
90%
liked (369 👍 / 43 👎)
154
favourites (146.2 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Sept 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Roll Commanders
1,200 R$
Permanent Market Shop
750 R$
Better Commanders
650 R$
2X Holdings Income
550 R$
Offline Expeditions
480 R$
Extra Expedition Slot
450 R$
2X Quest Gold
350 R$
VIP
275 R$
Faster Health Regen
250 R$
Faster Stamina Regen
250 R$
Faster Energy Regen
250 R$
No Treasury Fees
200 R$
+1 Market Listing Slot
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 Player · welcome780 · 0.00% win
Met the Creator! · social370 · 0.00% win
Win a PvP battle! · progression189 · 57.1% win
You hit level 15! · progression30 · 0.00% win
Allied! · social12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.526 September 2026 — 91 % liked6 October 2026 — 90 % liked26 September 20266 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 02:1990-1
26 Sept 2026, 02:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.