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DEAD SIGNAL [BETA RELEASE]

DEAD SIGNAL [BETA RELEASE]

A Roblox experience owned by Gr8_Games.

SurvivalENzombierogueliteco-op

Description (written by the developer; not a statement by this register)

Zombie survival roguelite game! 🎮 Solo or up to 4-player Co-op ⚔️ Weapons, Passives & Permanent Upgrades 🗺️ Multiple maps with increasing difficulty 💀 Bosses, Minibosses & escalating hordes 📱 Mobile Support 🎮 Console Support 💻 PC Support Can you survive when the signal goes dark? ⭐ Like & Favorite if you enjoy the game! 👑 Created by xBetrayedForever

Last updated by the developer 10 Sept 2026, 16:07 UTC.

0
playing (measured 11 Sept 2026, 00:03 UTC)
2,336
lifetime visits
54%
liked (13 👍 / 11 👎)
89
favourites (38.1 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEAD SIGNAL — Double XP
500 R$
DEAD SIGNAL — Double Credits
500 R$
DEAD SIGNAL — Fast Forward
500 R$
DEAD SIGNAL — Extra Rerolls
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DEAD SIGNAL — First Signal · welcome5,265 · 100.0% win
DEAD SIGNAL — Meet the Owner · social66 · 0.00% win
DEAD SIGNAL — Downtown Survivor · progression16 · 0.00% win
DEAD SIGNAL — Quarantine Survivor · progression7 · 0.00% win
DEAD SIGNAL — Silencer I · progression2 · 0.00% win
DEAD SIGNAL — Underworld Survivor · progression1 · 0.00% win
DEAD SIGNAL — Silencer III · progression0 · 0.00% win
DEAD SIGNAL — Silencer II · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50545211 September 2026 — 50 % liked21 September 2026 — 52 % liked1 October 2026 — 54 % liked11 September 20261 October 2026
3 measurements spanning 20 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 00:0454+2
21 Sept 2026, 00:0452+2
11 Sept 2026, 00:0350first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.