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Sticky Hand for Eggs

Sticky Hand for Eggs

A Roblox experience owned by BSWG.

SimulatorENpet collectionstealing mechanicegg hatching

Description (written by the developer; not a statement by this register)

🥚 Steal Eggs from pets 🐣 Hatch eggs to collect rare Pets 💰 Earn money from your Pets ⬆️ Upgrade your treadmill and pen 🏃 Train on the treadmill to gain Speed 🥷 Steal eggs from other players ✨ Discover rarer eggs, pets, and sizes!

Last updated by the developer 24 Oct 2026, 19:45 UTC.

198
playing (measured 24 Oct 2026, 19:50 UTC)
162,376
lifetime visits
94%
liked (348 👍 / 21 👎)
844
favourites (5.2 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

128397262.522 October 2026 — 130 players22 October 2026 — 128 players22 October 2026 — 153 players22 October 2026 — 155 players22 October 2026 — 185 players22 October 2026 — 154 players23 October 2026 — 178 players23 October 2026 — 192 players23 October 2026 — 180 players23 October 2026 — 240 players23 October 2026 — 245 players23 October 2026 — 247 players23 October 2026 — 256 players23 October 2026 — 241 players23 October 2026 — 199 players23 October 2026 — 254 players23 October 2026 — 284 players23 October 2026 — 361 players23 October 2026 — 363 players23 October 2026 — 341 players23 October 2026 — 253 players23 October 2026 — 230 players23 October 2026 — 224 players23 October 2026 — 195 players23 October 2026 — 227 players23 October 2026 — 156 players23 October 2026 — 189 players23 October 2026 — 175 players23 October 2026 — 314 players23 October 2026 — 353 players24 October 2026 — 297 players24 October 2026 — 291 players24 October 2026 — 369 players24 October 2026 — 290 players24 October 2026 — 314 players24 October 2026 — 297 players24 October 2026 — 312 players24 October 2026 — 288 players24 October 2026 — 301 players24 October 2026 — 326 players24 October 2026 — 329 players24 October 2026 — 336 players24 October 2026 — 394 players24 October 2026 — 397 players24 October 2026 — 308 players24 October 2026 — 194 players24 October 2026 — 254 players24 October 2026 — 250 players24 October 2026 — 197 players24 October 2026 — 198 players19822 October 202624 October 2026
50 measurements spanning 2 days, net +68. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–437 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 50
Measured (UTC)PlayersChange
24 Oct 2026, 19:50198+1
24 Oct 2026, 18:50197-53
24 Oct 2026, 17:50250-4
24 Oct 2026, 16:50254+60
24 Oct 2026, 15:50194-114
24 Oct 2026, 14:50308-89
24 Oct 2026, 13:50397+3
24 Oct 2026, 12:50394+58
24 Oct 2026, 11:50336+7
24 Oct 2026, 10:50329+3
24 Oct 2026, 09:50326+25
24 Oct 2026, 08:50301+13
24 Oct 2026, 07:50288-24
24 Oct 2026, 06:50312+15
24 Oct 2026, 05:50297-17
24 Oct 2026, 04:50314+24
24 Oct 2026, 03:50290-79
24 Oct 2026, 02:50369+78
24 Oct 2026, 01:50291-6
24 Oct 2026, 00:50297first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 GROWTH SPEED
199 R$
X2 DOUBLE MONEY!
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939493.522 October 2026 — 93 % liked22 October 2026 — 93 % liked22 October 2026 — 93 % liked22 October 2026 — 93 % liked22 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 93 % liked23 October 2026 — 93 % liked23 October 2026 — 93 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked23 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 93 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked24 October 2026 — 94 % liked22 October 202624 October 2026
49 measurements spanning 2 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 49
Measured (UTC)% likedChange
24 Oct 2026, 19:5094no change
24 Oct 2026, 18:5094no change
24 Oct 2026, 17:5094no change
24 Oct 2026, 16:5094no change
24 Oct 2026, 15:5094no change
24 Oct 2026, 14:5094no change
24 Oct 2026, 13:5094no change
24 Oct 2026, 12:5094no change
24 Oct 2026, 11:5094no change
24 Oct 2026, 10:5094no change
24 Oct 2026, 09:5094no change
24 Oct 2026, 08:5094no change
24 Oct 2026, 07:5094no change
24 Oct 2026, 06:5094no change
24 Oct 2026, 05:5094+1
24 Oct 2026, 04:5093-1
24 Oct 2026, 03:5094no change
24 Oct 2026, 02:5094no change
24 Oct 2026, 01:5094no change
24 Oct 2026, 00:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.