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🐇 +1 Jump Bunny Escape

🐇 +1 Jump Bunny Escape

A Roblox experience owned by mmm more celery.

ObbyENjumpingbunnylevel progression

Description (written by the developer; not a statement by this register)

🐰 Welcome to +1 Jump Bunny Escape! 🐰 🏆 Complete levels and earn Trophies with your jumping power! 🐇 Use your Trophies to unlock better Bunny Sets with powerful boosts! ☁️ Jump higher and higher to escape through new levels and reach the top! ✨ Collect awesome Bunny Ears & Tails and become the ultimate jumping bunny! 👍 LIKE the game and JOIN the group for special rewards! 🐰 Jump Higher • 🏆 Earn Trophies • ✨ Unlock Bunny Sets • 🚀 Reach the Top!

Last updated by the developer 16 Sept 2026, 04:53 UTC.

87
playing (measured 16 Sept 2026, 19:45 UTC)
5,942
lifetime visits
96%
liked (66 👍 / 3 👎)
258
favourites (43.4 per 1k visits)
7 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Sept 2026, 19:4587first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inferno Treadmill
499 R$
Emerald Treadmill
299 R$
6x Equipment Luck
129 R$
Sakura bunny set
99 R$
4x Equipment Luck
79 R$
VIP
79 R$
2x Wins
79 R$
2x Equipment Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 30 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

939694.516 September 2026 — 93 % liked26 September 2026 — 96 % liked16 September 202626 September 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 21:4996+3
16 Sept 2026, 19:4693first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.