[UPDATE] BECOME KATSEYE 😸
A Roblox experience owned by Hype House RBLX.
RoleplayENidol simulationKATSEYEaudition
BECOME KATSEYE 😸 is a roleplay experience created on 2026-09-07. It currently has 341 players and 502,831 lifetime visits. The game holds a 55% like percentage and 1,534 favorites. Features include missions, outfits, and voting mechanics.
Description (written by the developer; not a statement by this register)
✨ WELCOME TO CATSEYE DREAM SCHOOL! ✨ 20 trainees. 6 debut spots. Will you make the lineup? 🆕 NEW UPDATE! 💃 New missions — Memorize the path or dodge a floor full of surprises! 👗 New outfits — Discover new member-inspired looks and VIP outfits! 🎀 New menu — Find quests, streaks, and the leaderboard in one place! 🎤 SING — Team up and complete the missing lyrics. 🌟 PERFORM — Chase glowing stage positions to reach the finale. 💌 VOTE — Your choices could change someone’s debut dreams. 💎 DEBUT — Watch the final lineup revealed in a cinematic finale! Your mission rankings and the finalists’ votes help decide who debuts. Every mission counts! 🏆 Earn debuts to unlock titles. 👑 VIP includes exclusive outfits and +5 bonus points each game. 💕 Bring your friends, make rivals, and become CATSEYE! An unofficial, fan-made experience inspired by KATSEYE and Dream Academy.
Last updated by the developer 19 Oct 2026, 17:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Oct 2026, 03:50 | 88 | -43 |
| 20 Oct 2026, 02:50 | 131 | -92 |
| 20 Oct 2026, 01:50 | 223 | -51 |
| 20 Oct 2026, 00:50 | 274 | -460 |
| 19 Oct 2026, 23:50 | 734 | +312 |
| 19 Oct 2026, 22:50 | 422 | +70 |
| 19 Oct 2026, 21:50 | 352 | +56 |
| 19 Oct 2026, 20:50 | 296 | -45 |
| 19 Oct 2026, 19:50 | 341 | +8 |
| 19 Oct 2026, 18:50 | 333 | -59 |
| 19 Oct 2026, 17:50 | 392 | +62 |
| 19 Oct 2026, 16:50 | 330 | +30 |
| 19 Oct 2026, 15:50 | 300 | +87 |
| 19 Oct 2026, 14:50 | 213 | -7 |
| 19 Oct 2026, 13:50 | 220 | +43 |
| 19 Oct 2026, 12:50 | 177 | +6 |
| 19 Oct 2026, 11:50 | 171 | +48 |
| 19 Oct 2026, 10:50 | 123 | -33 |
| 19 Oct 2026, 09:50 | 156 | +25 |
| 19 Oct 2026, 08:50 | 131 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Nov 2026, 11:17 | 52 | no change |
| 26 Oct 2026, 11:16 | 52 | -2 |
| 20 Oct 2026, 03:50 | 54 | no change |
| 20 Oct 2026, 02:50 | 54 | no change |
| 20 Oct 2026, 01:50 | 54 | no change |
| 20 Oct 2026, 00:50 | 54 | no change |
| 19 Oct 2026, 23:50 | 54 | -1 |
| 19 Oct 2026, 22:50 | 55 | +1 |
| 19 Oct 2026, 21:50 | 54 | -1 |
| 19 Oct 2026, 20:50 | 55 | no change |
| 19 Oct 2026, 19:50 | 55 | +1 |
| 19 Oct 2026, 18:50 | 54 | -1 |
| 19 Oct 2026, 17:50 | 55 | no change |
| 19 Oct 2026, 16:50 | 55 | no change |
| 19 Oct 2026, 15:50 | 55 | no change |
| 19 Oct 2026, 14:50 | 55 | no change |
| 19 Oct 2026, 13:50 | 55 | no change |
| 19 Oct 2026, 12:50 | 55 | no change |
| 19 Oct 2026, 11:50 | 55 | no change |
| 19 Oct 2026, 10:50 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.