HEXBOUND 🗺️
A Roblox experience owned by src\main.
SimulatorENstrategyconquestnation-building
Description (written by the developer; not a statement by this register)
🎉 USE CODE 'BETA' FOR FREE REWARDS! 🗺️ Welcome to HEXBOUND Claim land. Crush your rivals. Take the map. Pick your flag, name your nation, and spread across the world one hex at a time! ⚔️ Attack and conquer enemy nations ⚖️ Manage your economy between workers and soldiers 🏙️ Build Cities, Ports, Defense Posts, and more 🤝 Make alliances, or betray them ☢️ Launch nukes, or build SAMs to stop them 🏆 Take 72% of the map to win. Hit 0% and you're out! 💜 Join the group for weekly rewards! 🌐 Join our community server for codes and updates!
Last updated by the developer 30 Sept 2026, 17:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Oct 2026, 10:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.