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Steal a Lucky Block

Steal a Lucky Block

A Roblox experience owned by Untitled Tycoon Games.

TycoonENpet collectionstealing mechanictycoon progression

Description (written by the developer; not a statement by this register)

🎁 Welcome to Steal a Lucky Block! 🎁 How to Play: 🍀 Steal lucky blocks from pets 🎁 Open blocks to collect rare pets 💰 Earn money from your pets ⬆️ Buy upgrades to boost your Speed 🏃 Progress your tycoon to get stronger 🥷 Steal lucky blocks from other players ✨ Discover rarer blocks, pets, and sizes! 🎮 Supports Desktop, Console, Mobile, and Tablet players

Last updated by the developer 6 Oct 2026, 15:07 UTC.

4
playing (measured 7 Oct 2026, 07:00 UTC)
2,303
lifetime visits
85%
liked (44 👍 / 8 👎)
747
favourites (324.4 per 1k visits)
8 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 07:004first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
399 R$
+3 Pet Slots
149 R$
2x Hatch Speed
149 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Fresh Arrival · welcome10,407 · 100.0% win
Beginner’s Luck · collection6,693 · 100.0% win
Trailblazer · collection3,332 · 82.3% win
Millionaire · progression1,404 · 45.6% win
Hot Heist · progression1,091 · 44.3% win
Shroom Snatcher · collection686 · 20.5% win
Grave Robber · collection484 · 8.7% win
Void Raider · collection335 · 5.7% win
Born Again · progression269 · 7.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.57 October 2026 — 86 % liked17 October 2026 — 85 % liked7 October 202617 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 07:0285-1
7 Oct 2026, 07:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.