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[🎡 GALAU] Last Memories

[🎡 GALAU] Last Memories

A Roblox experience owned by Pulau Galau.

Social & hangoutIDmusic-listeningchill-relaxnostalgia

Description (written by the developer; not a statement by this register)

Last Memories Tempat untuk kamu yang sedang galau, ingin menenangkan pikiran, atau sekadar mencari suasana yang nyaman untuk bersantai. Duduk, dengarkan musik, ngobrol dengan teman, atau nikmati waktu sendirian sambil menikmati suasana yang tenang. 🎧 Ditemani lebih dari 250+ musik galau, chill, dan nostalgia yang siap menemani setiap momenmu. Di sini tidak ada yang perlu dikejar dan tidak ada yang perlu dipaksakan. Biarkan semuanya mengalir apa adanya. Karena terkadang, kita hanya membutuhkan tempat untuk berhenti sejenak, mengistirahatkan pikiran, dan berdamai dengan kenangan. ✨ Hangout β€’ Musik β€’ Chill β€’ Sosial β€’ Nostalgia β€’ Relaxing β€’ Galau Last Memories tempat untuk singgah, menikmati musik, berbagi cerita, dan menyimpan kenangan yang mungkin tidak akan terulang lagi.

Last updated by the developer 17 Oct 2026, 12:55 UTC.

0
playing (measured 5 Nov 2026, 12:30 UTC)
3,390
lifetime visits
93%
liked (13 πŸ‘ / 1 πŸ‘Ž)
17
favourites (5.0 per 1k visits)
8 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
5 Nov 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

TOOLS
5 R$
VVIP
5 R$
VIP
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Last Memories Β· welcome840 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.