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THE FASTEST TREADMILL

THE FASTEST TREADMILL

A Roblox experience owned by Night. the best!.

SimulatorENspeedendurancesimulation

Description (written by the developer; not a statement by this register)

THE FASTEST TREADMILL

Last updated by the developer 8 Sept 2026, 23:22 UTC.

24
playing (measured 26 Sept 2026, 21:50 UTC)
476,467
lifetime visits
55%
liked (119 👍 / 96 👎)
1,232
favourites (2.6 per 1k visits)
8 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

242,2061,11525 Sept 2026, 17:45 — 713 players25 Sept 2026, 17:50 — 699 players25 Sept 2026, 18:50 — 1,373 players25 Sept 2026, 19:50 — 1,256 players25 Sept 2026, 20:50 — 1,249 players25 Sept 2026, 21:50 — 1,228 players25 Sept 2026, 22:50 — 1,415 players25 Sept 2026, 23:50 — 2,200 players26 Sept 2026, 00:50 — 1,667 players26 Sept 2026, 01:50 — 1,571 players26 Sept 2026, 02:50 — 1,369 players26 Sept 2026, 03:50 — 1,246 players26 Sept 2026, 04:50 — 1,303 players26 Sept 2026, 05:50 — 1,288 players26 Sept 2026, 06:50 — 1,528 players26 Sept 2026, 07:50 — 1,652 players26 Sept 2026, 08:50 — 1,784 players26 Sept 2026, 09:50 — 1,870 players26 Sept 2026, 10:50 — 2,052 players26 Sept 2026, 11:50 — 2,205 players26 Sept 2026, 12:50 — 2,206 players26 Sept 2026, 13:50 — 2,165 players26 Sept 2026, 14:50 — 1,605 players26 Sept 2026, 15:50 — 1,742 players26 Sept 2026, 16:50 — 1,757 players26 Sept 2026, 17:50 — 1,460 players26 Sept 2026, 18:50 — 868 players26 Sept 2026, 19:50 — 1,048 players26 Sept 2026, 20:50 — 166 players26 Sept 2026, 21:50 — 24 players25 Sept 2026, 17:4526 Sept 2026, 21:50
30 measurements spanning 1 day, net -689. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
26 Sept 2026, 21:5024-142
26 Sept 2026, 20:50166-882
26 Sept 2026, 19:501,048+180
26 Sept 2026, 18:50868-592
26 Sept 2026, 17:501,460-297
26 Sept 2026, 16:501,757+15
26 Sept 2026, 15:501,742+137
26 Sept 2026, 14:501,605-560
26 Sept 2026, 13:502,165-41
26 Sept 2026, 12:502,206+1
26 Sept 2026, 11:502,205+153
26 Sept 2026, 10:502,052+182
26 Sept 2026, 09:501,870+86
26 Sept 2026, 08:501,784+132
26 Sept 2026, 07:501,652+124
26 Sept 2026, 06:501,528+240
26 Sept 2026, 05:501,288-15
26 Sept 2026, 04:501,303+57
26 Sept 2026, 03:501,246-123
26 Sept 2026, 02:501,369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TreadmillAdminAbuse x15000 Speed
299 R$
+99999999/Step
299 R$
GodlikeTrail.
260 R$
SupernovaTrail.
229 R$
Celestial Trail
220 R$
Admin Abuse Treadmill Access.
199 R$
Admin Treadmill Access.
160 R$
Candy Aura
94 R$
GalaxyTrail.
39 R$
x150 Speed
30 R$
Diamond Treadmill Access.
26 R$
RainbowTrail.
25 R$
64x Speed Gamepass.
13 R$
8x Speed Gamepass.
3 R$
2x Speed Gamepass.
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 9 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

54706225 September 2026 — 62 % liked25 September 2026 — 62 % liked25 September 2026 — 62 % liked25 September 2026 — 67 % liked25 September 2026 — 68 % liked25 September 2026 — 70 % liked25 September 2026 — 67 % liked25 September 2026 — 69 % liked26 September 2026 — 64 % liked26 September 2026 — 62 % liked26 September 2026 — 63 % liked26 September 2026 — 62 % liked26 September 2026 — 59 % liked26 September 2026 — 58 % liked26 September 2026 — 57 % liked26 September 2026 — 58 % liked26 September 2026 — 57 % liked26 September 2026 — 55 % liked26 September 2026 — 56 % liked26 September 2026 — 55 % liked26 September 2026 — 55 % liked26 September 2026 — 54 % liked26 September 2026 — 55 % liked26 September 2026 — 56 % liked26 September 2026 — 55 % liked26 September 2026 — 56 % liked26 September 2026 — 56 % liked26 September 2026 — 55 % liked26 September 2026 — 55 % liked5 October 2026 — 55 % liked5525 September 20265 October 2026
30 measurements spanning 10 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
5 Oct 2026, 17:4655no change
26 Sept 2026, 21:5055no change
26 Sept 2026, 20:5055-1
26 Sept 2026, 19:5056no change
26 Sept 2026, 18:5056+1
26 Sept 2026, 17:5055-1
26 Sept 2026, 16:5056+1
26 Sept 2026, 15:5055+1
26 Sept 2026, 14:5054-1
26 Sept 2026, 13:5055no change
26 Sept 2026, 11:5055-1
26 Sept 2026, 10:5056+1
26 Sept 2026, 09:5055-2
26 Sept 2026, 08:5057-1
26 Sept 2026, 07:5058+1
26 Sept 2026, 06:5057-1
26 Sept 2026, 05:5058-1
26 Sept 2026, 04:5059-3
26 Sept 2026, 03:5062-1
26 Sept 2026, 02:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.