[UPDATE] Dig and Steal a Coffin
A Roblox experience owned by Transcending Success.
TycoonENcoffin diggingspirit collectionidle earnings
Description (written by the developer; not a statement by this register)
⛏️ DIG. STEAL. RUN! ⛏️ Dig glowing mounds to unearth mystery coffins, crack them open and steal the spirit inside before the biome's Guardian catches you! Race back to the Safe Zone, place your spirits in your pen and watch the cash roll in, even while you're offline. 🪦 HOW TO PLAY • Dig up buried coffins with your shovel • Steal the spirit that pops out and RUN to the Safe Zone • Place spirits in your pen. Every spirit earns cash every second • Train on your treadmill to get faster and reach deeper biomes • Buy better shovels to dig faster and find rarer spirits ✨ FEATURES • 7 biomes full of spirits, from Common to Celestial • TITANIC coffins spawn on a timer, so everyone digs together! • Spin for a Race with special perks • Fill your Spirit Index for cash and Speed rewards • Merge spirits, unlock slap weapons and collect them all 🎁 Join the Transcending Success community for a FREE Speed gift! ━━━━━━━━━━━━━━ Created by zymi Game art, models & UI: kitty_alaria
Last updated by the developer 17 Oct 2026, 03:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Oct 2026, 11:00 | 8 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.