Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🎃] Resurrection UGC Hub

[🎃] Resurrection UGC Hub

A Roblox experience owned by RESURRECTIONX.

Social & hangoutENUGC HubEvent RewardsLimited Items

Description (written by the developer; not a statement by this register)

🪩 Welcome to Resurrection UGC! 🪩 Get ready to join, play, and claim amazing rewards in event hub on Roblox! 💥 🎮 Join live events and compete in fun challenges to earn prizes! 🚀 Find UGC launchers around the map — be quick to claim your exclusive limited items! 🛄 Participate in Join & Claim Events — only a few simple requirements needed! 🚀 Launcher events hosted by FaHri_Gimain! Don’t miss your chance to grab rare UGCs! 💸 Buy your favorite UGCs and customize your look with style that stands out!

Last updated by the developer 5 Oct 2026, 10:53 UTC.

0
playing (measured 5 Oct 2026, 23:30 UTC)
2,622
lifetime visits
93%
liked (42 👍 / 3 👎)
315
favourites (120.1 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 23:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Green Scythe (Tool in game)
199 R$
Blue Scythe (Tool in game)
199 R$
Red Scythe (Tool in game)
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner · other426 · 0.00% win
WELCOME!! · welcome332 · 0.00% win
PLAY TIME BADGE · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

935 October 2026 — 93 % liked15 October 2026 — 93 % liked5 October 202615 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 23:3193no change
5 Oct 2026, 23:3193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.