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Rizz An AI Baddie

Rizz An AI Baddie

A Roblox experience owned by Oracle Games Inc..

SimulatorENdating simsocial interactionprogression

Description (written by the developer; not a statement by this register)

💘 RIZZ AN AI BADDIE 💘 Think you’ve got enough rizz? Prove it. Explore Rizz City, meet different AI baddies, choose the right responses, and turn awkward conversations into numbers & dates. The better your rizz, the bigger your lifestyle gets. 😎 🔥 Rizz unique AI baddies 💬 Choose your answers carefully 📱 Get numbers, texts & calls ❤️ Build relationships 💰 Earn money from your rizz 🚗 Unlock cars and flex around the city 👑 Gain Aura and become the ultimate Rizz King 🎮 Complete minigames, daily goals & rewards 🏆 Collect every baddie and build your empire One bad answer can ruin everything. One perfect conversation can change your life. Can you go from ZERO AURA… to the MOST RIZZ in the city? 💀➡️👑 ⭐ Favorite the game for updates! 👍 Like if you successfully rizzed a baddie!

Last updated by the developer 1 Oct 2026, 20:22 UTC.

0
playing (measured 11 Oct 2026, 13:30 UTC)
2,667
lifetime visits
21%
liked (3 👍 / 11 👎)
23
favourites (8.6 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Oct 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Lightning Aura
199 R$
Slap Stick Skin Pack
149 R$
Mog Pose Pack
149 R$
Tesla Wrap Pack
149 R$
Red Aura
149 R$
Heart Aura
99 R$
Starter Style Pack
79 R$
Cash Rain Emote
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

21272411 October 2026 — 27 % liked21 October 2026 — 21 % liked11 October 202621 October 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 20–28 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 13:3121-6
11 Oct 2026, 13:3127first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.