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Crack & Smelt ⛏️

Crack & Smelt ⛏️

A Roblox experience owned by Small Giant Studio.

Description (written by the developer; not a statement by this register)

💎 Welcome to Crack & Smelt! ⛏️ Roll rare Geodes, crack them open, discover valuable Ores and build up your mining setup! 🎲 Roll Geodes with different rarities ⛏️ Crack them open to reveal hidden Ores ✨ Find rare Classes & Mutations 🔥 Smelt Ores into valuable Ingots 💰 Sell Ingots for Cash 🍀 Upgrade your Luck and Pickaxe ⚙️ Improve your Stabilizers and Furnaces 🏗️ Expand your land and unlock more progression 📖 Complete your Ore Index ⏰ Earn Cash while you're offline Can you find the rarest Ore combination? 👍 LIKE & FAVORITE for future updates!

Last updated by the developer 10 Sept 2026, 19:18 UTC.

0
playing (measured 11 Sept 2026, 12:45 UTC)
476
lifetime visits
50%
liked (4 👍 / 4 👎)
10
favourites (21.0 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
249 R$
2x Smelt Speed
125 R$
2x Stabiliser Speed
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5011 September 2026 — 50 % liked21 September 2026 — 50 % liked11 September 202621 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Sept 2026, 12:4650no change
11 Sept 2026, 12:4650first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.