Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Lift A Weight 🏋️‍♂️

Lift A Weight 🏋️‍♂️

A Roblox experience owned by Never Stop Lifting.

SimulatorENstrength trainingupgrade mechanicsprogression

Description (written by the developer; not a statement by this register)

This deadlift is WAY too heavy; can you lift it? 🏋️‍♂️ Train with dumbbells to gain strength and deadlift faster 🔥 Upgrade your aura to train faster 🪎 Open chests and roll rare dumbbells for insane strength multipliers ⬆️ Travel further to discover heavier deadlifts and tougher challenges Lift everything, become insanely strong, and reach the end of the map! ✨Join the group for an EXCLUSIVE! https://www.roblox.com/communities/78291820/Never-Stop-Lifting#!/about

Last updated by the developer 12 Sept 2026, 19:48 UTC.

86
playing (measured 12 Sept 2026, 19:50 UTC)
19,059
lifetime visits
93%
liked (709 👍 / 50 👎)
844
favourites (44.3 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

862,0171,051.512 Sept 2026, 17:50 — 2,017 players12 Sept 2026, 18:50 — 252 players12 Sept 2026, 19:50 — 86 players12 Sept 2026, 17:5012 Sept 2026, 19:50
3 measurements taken within a single day, net -1,931. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 19:5086-166
12 Sept 2026, 18:50252-1,765
12 Sept 2026, 17:502,017first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Pack [SOON]
660 R$
Pro Pack [SOON]
250 R$
Extra Lucky [SOON]
60 R$
VIP [SOON]
50 R$
Starter Pack [SOON]
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome238,921 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959412 September 2026 — 95 % liked12 September 2026 — 93 % liked12 September 2026 — 93 % liked22 September 2026 — 93 % liked12 September 202622 September 2026
4 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 19:5393no change
12 Sept 2026, 19:5093no change
12 Sept 2026, 19:4893-2
12 Sept 2026, 18:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.