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BE A MAGNET 🧲

BE A MAGNET 🧲

A Roblox experience owned by BADWORKS.

SimulatorENsimulationupgraderebirth

Description (written by the developer; not a statement by this register)

🧲 BE A MAGNET Ever wondered what it would be like if EVERYTHING was attracted to you? 🧲 Start small, get stronger, and become the ULTIMATE MAGNET! 📎 Attract objects and stick them to your character! 💰 Sell your objects for Cash! ⬆️ Upgrade your Magnet to attract bigger things! 🗺️ Unlock new zones with even crazier objects! 🚗 Go from picking up paperclips to CARS and HUGE objects! ♻️ Rebirth to become even stronger! 🏆 Complete goals and earn rewards! How much of the world can you attract? 🌎🧲 ⭐ Like + Favorite the game for more updates!

Last updated by the developer 11 Sept 2026, 08:21 UTC.

10
playing (measured 12 Sept 2026, 23:45 UTC)
2,892
lifetime visits
86%
liked (25 👍 / 4 👎)
57
favourites (19.7 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 23:4512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rebirth Boost
599 R$
Auto-Collect
499 R$
VIP
499 R$
x2 Cash
349 R$
x2 Speed
199 R$
Teleporter
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,359 · 100.0% win
First pickup! · progression8,091 · 100.0% win
First sale! · other7,552 · 100.0% win
First upgrade! · progression6,200 · 100.0% win
First rebirth! · progression1,369 · 36.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

86928912 September 2026 — 92 % liked22 September 2026 — 86 % liked12 September 202622 September 2026
2 measurements spanning 10 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 23:4786-6
12 Sept 2026, 23:4692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.