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[UPD 1] Steal A Weapon

[UPD 1] Steal A Weapon

A Roblox experience owned by SupaCoolGames.

SimulatorENweapon collectiondojo combatboss fighting

[UPD 1] Steal A Weapon (2026) is a simulator game on Roblox, measured at over 1.6 million lifetime visits. It records 639 playing now, a like rating of 83%, 74,913 favourites.

Description (written by the developer; not a statement by this register)

⚔️ Steal crates from dangerous dojos, defeat powerful bosses, and make it back home before another player knocks your loot loose! Unbox weapons from tiny to GIANT sizes, place them on your pedestals to earn Cash, then train your Strength and unlock stronger dojos, auras, upgrades, and rarer loot. 🌙 Hunt for Secret Crates during Night 💪 Train, fight bosses, and grow stronger 💰 Build an income-producing weapon collection 🏆 Discover Mythic, Ocean, Shadow, and Secret weapons

Last updated by the developer 17 Oct 2026, 16:05 UTC.

97
playing (measured 19 Oct 2026, 04:50 UTC)
1,844,232
lifetime visits
83%
liked (1,925 👍 / 402 👎)
112,470
favourites (61.0 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

973,2621,679.528 September 202619 October 2026
500 measurements spanning 21 days, net -1,508. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Oct 2026, 04:5097-16
19 Oct 2026, 03:50113-6
19 Oct 2026, 02:50119+12
19 Oct 2026, 01:50107-26
19 Oct 2026, 00:50133+25
18 Oct 2026, 23:50108-20
18 Oct 2026, 22:50128-5
18 Oct 2026, 21:50133+7
18 Oct 2026, 20:50126-20
18 Oct 2026, 19:50146-7
18 Oct 2026, 18:50153-30
18 Oct 2026, 17:50183+15
18 Oct 2026, 16:50168+3
18 Oct 2026, 15:50165-1
18 Oct 2026, 14:50166-28
18 Oct 2026, 13:50194+20
18 Oct 2026, 12:50174no change
18 Oct 2026, 11:50174+8
18 Oct 2026, 10:50166+23
18 Oct 2026, 09:50143first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

5x REFORGE LUCK (owning both gives 10x)
549 R$
OP Insane Pack
247 R$
Pro Pack
74 R$
2x REFORGE LUCK (PERMANENT)
54 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7686818324 September 202614 November 2026
587 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 587
Measured (UTC)% likedChange
14 Nov 2026, 01:0083no change
4 Nov 2026, 00:5483no change
25 Oct 2026, 00:5383no change
19 Oct 2026, 04:5083no change
19 Oct 2026, 03:5083no change
19 Oct 2026, 02:5083no change
19 Oct 2026, 01:5083no change
19 Oct 2026, 00:5083no change
18 Oct 2026, 23:5083no change
18 Oct 2026, 22:5083no change
18 Oct 2026, 21:5083no change
18 Oct 2026, 20:5083no change
18 Oct 2026, 19:5083no change
18 Oct 2026, 18:5083no change
18 Oct 2026, 17:5083no change
18 Oct 2026, 16:5083no change
18 Oct 2026, 15:5083no change
18 Oct 2026, 14:5083no change
18 Oct 2026, 13:5083no change
18 Oct 2026, 12:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
1 October 2026
Roblox entity thumbnail
24 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.