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SHERIFF  🔫

SHERIFF 🔫

A Roblox experience owned by your experience has reduced exposure.

OtherEN

SHERIFF 🔫 is an experience in the other genre, created on 2026-09-09. It records 5,827,917 lifetime visits and 115,947 favorites. Currently, 2,201 users are playing. The experience holds a 73% like percentage.

Description (written by the developer; not a statement by this register)

Help support by giving the game a like! ❤️

Last updated by the developer 9 Sept 2026, 15:54 UTC.

54
playing (measured 16 Oct 2026, 19:50 UTC)
6,181,437
lifetime visits
73%
liked (1,304 👍 / 483 👎)
150,940
favourites (24.4 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

543,8891,971.526 September 202616 October 2026
500 measurements spanning 21 days, net -875. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
16 Oct 2026, 19:5054-65
16 Oct 2026, 18:50119-39
16 Oct 2026, 17:50158-92
16 Oct 2026, 16:50250-211
16 Oct 2026, 15:50461-1,042
16 Oct 2026, 14:501,503-1,676
16 Oct 2026, 13:503,179+120
16 Oct 2026, 12:503,059+217
16 Oct 2026, 11:502,842+420
16 Oct 2026, 10:502,422+268
16 Oct 2026, 09:502,154+282
16 Oct 2026, 08:501,872+222
16 Oct 2026, 07:501,650+215
16 Oct 2026, 06:501,435+275
16 Oct 2026, 05:501,160+16
16 Oct 2026, 04:501,144+325
16 Oct 2026, 03:50819+47
16 Oct 2026, 02:50772+38
16 Oct 2026, 01:50734-23
16 Oct 2026, 00:50757first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,398,366 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677470.57318 September 20267 November 2026
675 measurements spanning 50 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 675
Measured (UTC)% likedChange
7 Nov 2026, 05:0373no change
28 Oct 2026, 05:0273no change
18 Oct 2026, 05:0273no change
16 Oct 2026, 19:5073no change
16 Oct 2026, 18:5073no change
16 Oct 2026, 17:5073no change
16 Oct 2026, 16:5073no change
16 Oct 2026, 15:5073no change
16 Oct 2026, 14:5073no change
16 Oct 2026, 13:5073no change
16 Oct 2026, 12:5073no change
16 Oct 2026, 11:5073no change
16 Oct 2026, 10:5073no change
16 Oct 2026, 09:5073no change
16 Oct 2026, 08:5073no change
16 Oct 2026, 07:5073no change
16 Oct 2026, 06:5073no change
16 Oct 2026, 05:5073no change
16 Oct 2026, 04:5073no change
16 Oct 2026, 03:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.