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Cut Through Everything

Cut Through Everything

A Roblox experience owned by Sneaky Katana.

SimulatorENidleprogressionfantasy

Description (written by the developer; not a statement by this register)

⚔️ This boss is WAY too strong, can you defeat him down? Train to gain strength and cut blocks faster Buy better hilts to swing faster Open crates and roll rare blades for insane strength gains Travel further to discover tougher blocks and stronger bosses 🗡️ Cut everything, become insanely strong, and reach the end of the map and maybe more!

Last updated by the developer 22 Sept 2026, 22:06 UTC.

98
playing (measured 23 Sept 2026, 04:50 UTC)
118,618
lifetime visits
73%
liked (289 👍 / 105 👎)
1,517
favourites (12.8 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9843626720 September 202623 September 2026
77 measurements spanning 3 days, net -144. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–487 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 77
Measured (UTC)PlayersChange
23 Sept 2026, 04:5098-43
23 Sept 2026, 03:50141-22
23 Sept 2026, 02:50163-7
23 Sept 2026, 01:50170-95
23 Sept 2026, 00:50265+62
22 Sept 2026, 23:50203+31
22 Sept 2026, 22:50172+31
22 Sept 2026, 21:50141-55
22 Sept 2026, 20:50196-8
22 Sept 2026, 19:50204-61
22 Sept 2026, 18:50265+54
22 Sept 2026, 17:50211-26
22 Sept 2026, 16:50237+5
22 Sept 2026, 15:50232+33
22 Sept 2026, 14:50199-33
22 Sept 2026, 13:50232-2
22 Sept 2026, 12:50234+16
22 Sept 2026, 11:50218+31
22 Sept 2026, 10:50187+33
22 Sept 2026, 09:50154first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6975727320 September 202630 September 2026
78 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–76 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 78
Measured (UTC)% likedChange
30 Sept 2026, 01:1773+1
23 Sept 2026, 04:5072no change
23 Sept 2026, 03:5072+1
23 Sept 2026, 02:5071no change
23 Sept 2026, 01:5071no change
23 Sept 2026, 00:5071no change
22 Sept 2026, 23:5071no change
22 Sept 2026, 22:5071-1
22 Sept 2026, 21:5072no change
22 Sept 2026, 20:5072no change
22 Sept 2026, 19:5072no change
22 Sept 2026, 18:5072+1
22 Sept 2026, 17:5071no change
22 Sept 2026, 16:5071+1
22 Sept 2026, 15:5070+1
22 Sept 2026, 14:5069no change
22 Sept 2026, 13:5069no change
22 Sept 2026, 12:5069no change
22 Sept 2026, 11:5069no change
22 Sept 2026, 10:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
20 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.