Steal Or Die [RELEASE!]
A Roblox experience owned by Vantage Gameworks.
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Steal Or Die [RELEASE!] is a horror experience created on 2026-09-09. It currently has 1196 players and 708,852 lifetime visits. The game holds an 89% like percentage and 493 favorites.
Description (written by the developer; not a statement by this register)
🔦Escape the monster, steal loot — or BE the monster You have minutes to loot the building. Something is hunting you the whole time. 💰 STEAL — 32 items to grab, from phones to gold bars. The rarer the loot, the bigger the payout… and the slower you run. 🚪 HIDE — closets, vents, barricaded doors. It hears your footsteps. It hears your voice. 👹 OR BE THE MONSTER — play as the entity and hunt your friends. [VERSION 1.0]: RELEASE ★ 3 maps: Facility, Office, American Dorm ★ 3 entities: The Locust, The Hollow and The Rictus ★ Skill trees, upgrades and 10 rebirths ★ Cases, skins, emotes and trading ★ Rare events: FULL BLACKOUT and BLOODBATH ★ Lobby basketball with 1v1s 🥽 FULL VR SUPPORT — real hands, real crouching, real fear. 📱 FULL PHONE & TABLET SUPPORT — custom touch controls built for mobile. 🖥️ PC, of course. Bring friends. Don't trust them. 👍 Like and favourite for updates!
Last updated by the developer 12 Oct 2026, 04:46 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Oct 2026, 10:50 | 1,109 | +43 |
| 12 Oct 2026, 09:50 | 1,066 | -9 |
| 12 Oct 2026, 08:50 | 1,075 | -121 |
| 12 Oct 2026, 07:50 | 1,196 | -281 |
| 12 Oct 2026, 06:50 | 1,477 | -360 |
| 12 Oct 2026, 05:50 | 1,837 | -582 |
| 12 Oct 2026, 04:50 | 2,419 | -616 |
| 12 Oct 2026, 03:50 | 3,035 | -356 |
| 12 Oct 2026, 02:50 | 3,391 | -276 |
| 12 Oct 2026, 01:50 | 3,667 | -115 |
| 12 Oct 2026, 00:50 | 3,782 | +136 |
| 11 Oct 2026, 23:50 | 3,646 | -34 |
| 11 Oct 2026, 22:50 | 3,680 | -3 |
| 11 Oct 2026, 21:50 | 3,683 | -119 |
| 11 Oct 2026, 20:50 | 3,802 | -317 |
| 11 Oct 2026, 19:50 | 4,119 | -219 |
| 11 Oct 2026, 18:50 | 4,338 | +325 |
| 11 Oct 2026, 17:50 | 4,013 | +303 |
| 11 Oct 2026, 16:50 | 3,710 | +392 |
| 11 Oct 2026, 15:50 | 3,318 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#13 Fun with friends#93 Top trending
Growth
| Measured (UTC) | Rank on Fun with friends | Change |
|---|---|---|
| 12 Oct 2026, 10:25 | 13 | no change |
| 12 Oct 2026, 09:25 | 13 | no change |
| 12 Oct 2026, 08:25 | 13 | no change |
| 12 Oct 2026, 07:25 | 13 | no change |
| 12 Oct 2026, 06:25 | 13 | no change |
| 12 Oct 2026, 05:25 | 13 | no change |
| 12 Oct 2026, 04:25 | 13 | no change |
| 12 Oct 2026, 03:25 | 13 | no change |
| 12 Oct 2026, 02:25 | 13 | no change |
| 12 Oct 2026, 01:25 | 13 | no change |
| 12 Oct 2026, 00:25 | 13 | no change |
| 11 Oct 2026, 23:25 | 13 | no change |
| 11 Oct 2026, 22:25 | 13 | first reading |
Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Oct 2026, 10:50 | 89 | no change |
| 12 Oct 2026, 09:50 | 89 | no change |
| 12 Oct 2026, 08:50 | 89 | no change |
| 12 Oct 2026, 07:50 | 89 | no change |
| 12 Oct 2026, 06:50 | 89 | -1 |
| 12 Oct 2026, 05:50 | 90 | no change |
| 12 Oct 2026, 04:50 | 90 | +1 |
| 12 Oct 2026, 03:50 | 89 | no change |
| 12 Oct 2026, 02:50 | 89 | no change |
| 12 Oct 2026, 01:50 | 89 | no change |
| 12 Oct 2026, 00:50 | 89 | no change |
| 11 Oct 2026, 23:50 | 89 | no change |
| 11 Oct 2026, 22:50 | 89 | no change |
| 11 Oct 2026, 21:50 | 89 | no change |
| 11 Oct 2026, 20:50 | 89 | no change |
| 11 Oct 2026, 19:50 | 89 | no change |
| 11 Oct 2026, 18:50 | 89 | no change |
| 11 Oct 2026, 17:50 | 89 | no change |
| 11 Oct 2026, 16:50 | 89 | no change |
| 11 Oct 2026, 15:50 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.