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Steal Or Die [RELEASE!]

Steal Or Die [RELEASE!]

A Roblox experience owned by Vantage Gameworks.

HorrorENhorrorasymmetric multiplayerloot extraction

Steal Or Die [RELEASE!] is a horror experience created on 2026-09-09. It currently has 1196 players and 708,852 lifetime visits. The game holds an 89% like percentage and 493 favorites.

Description (written by the developer; not a statement by this register)

🔦Escape the monster, steal loot — or BE the monster You have minutes to loot the building. Something is hunting you the whole time. 💰 STEAL — 32 items to grab, from phones to gold bars. The rarer the loot, the bigger the payout… and the slower you run. 🚪 HIDE — closets, vents, barricaded doors. It hears your footsteps. It hears your voice. 👹 OR BE THE MONSTER — play as the entity and hunt your friends. [VERSION 1.0]: RELEASE ★ 3 maps: Facility, Office, American Dorm ★ 3 entities: The Locust, The Hollow and The Rictus ★ Skill trees, upgrades and 10 rebirths ★ Cases, skins, emotes and trading ★ Rare events: FULL BLACKOUT and BLOODBATH ★ Lobby basketball with 1v1s 🥽 FULL VR SUPPORT — real hands, real crouching, real fear. 📱 FULL PHONE & TABLET SUPPORT — custom touch controls built for mobile. 🖥️ PC, of course. Bring friends. Don't trust them. 👍 Like and favourite for updates!

Last updated by the developer 12 Oct 2026, 04:46 UTC.

1,109
playing (measured 12 Oct 2026, 10:50 UTC)
720,011
lifetime visits
89%
liked (3,151 👍 / 371 👎)
493
favourites (0.7 per 1k visits)
9 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1394,3382,238.51,1095 October 202612 October 2026
163 measurements spanning 7 days, net +723. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 163
Measured (UTC)PlayersChange
12 Oct 2026, 10:501,109+43
12 Oct 2026, 09:501,066-9
12 Oct 2026, 08:501,075-121
12 Oct 2026, 07:501,196-281
12 Oct 2026, 06:501,477-360
12 Oct 2026, 05:501,837-582
12 Oct 2026, 04:502,419-616
12 Oct 2026, 03:503,035-356
12 Oct 2026, 02:503,391-276
12 Oct 2026, 01:503,667-115
12 Oct 2026, 00:503,782+136
11 Oct 2026, 23:503,646-34
11 Oct 2026, 22:503,680-3
11 Oct 2026, 21:503,683-119
11 Oct 2026, 20:503,802-317
11 Oct 2026, 19:504,119-219
11 Oct 2026, 18:504,338+325
11 Oct 2026, 17:504,013+303
11 Oct 2026, 16:503,710+392
11 Oct 2026, 15:503,318first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#13 Fun with friends#93 Top trending

Growth

1311 Oct 2026, 22:25 — 13 rank on Fun with friends11 Oct 2026, 23:25 — 13 rank on Fun with friends12 Oct 2026, 00:25 — 13 rank on Fun with friends12 Oct 2026, 01:25 — 13 rank on Fun with friends12 Oct 2026, 02:25 — 13 rank on Fun with friends12 Oct 2026, 03:25 — 13 rank on Fun with friends12 Oct 2026, 04:25 — 13 rank on Fun with friends12 Oct 2026, 05:25 — 13 rank on Fun with friends12 Oct 2026, 06:25 — 13 rank on Fun with friends12 Oct 2026, 07:25 — 13 rank on Fun with friends12 Oct 2026, 08:25 — 13 rank on Fun with friends12 Oct 2026, 09:25 — 13 rank on Fun with friends12 Oct 2026, 10:25 — 13 rank on Fun with friends11 Oct 2026, 22:2512 Oct 2026, 10:25
13 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 12–14 and does not start at zero.
Measurement log — every rank on Fun with friends count we have recorded
Measured (UTC)Rank on Fun with friendsChange
12 Oct 2026, 10:2513no change
12 Oct 2026, 09:2513no change
12 Oct 2026, 08:2513no change
12 Oct 2026, 07:2513no change
12 Oct 2026, 06:2513no change
12 Oct 2026, 05:2513no change
12 Oct 2026, 04:2513no change
12 Oct 2026, 03:2513no change
12 Oct 2026, 02:2513no change
12 Oct 2026, 01:2513no change
12 Oct 2026, 00:2513no change
11 Oct 2026, 23:2513no change
11 Oct 2026, 22:2513first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

2X Entity Chance
349 R$
VIP
299 R$
Entity Player Kill FX
199 R$
Instant Cases
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

889491895 October 202612 October 2026
163 measurements spanning 7 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 163
Measured (UTC)% likedChange
12 Oct 2026, 10:5089no change
12 Oct 2026, 09:5089no change
12 Oct 2026, 08:5089no change
12 Oct 2026, 07:5089no change
12 Oct 2026, 06:5089-1
12 Oct 2026, 05:5090no change
12 Oct 2026, 04:5090+1
12 Oct 2026, 03:5089no change
12 Oct 2026, 02:5089no change
12 Oct 2026, 01:5089no change
12 Oct 2026, 00:5089no change
11 Oct 2026, 23:5089no change
11 Oct 2026, 22:5089no change
11 Oct 2026, 21:5089no change
11 Oct 2026, 20:5089no change
11 Oct 2026, 19:5089no change
11 Oct 2026, 18:5089no change
11 Oct 2026, 17:5089no change
11 Oct 2026, 16:5089no change
11 Oct 2026, 15:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.