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[🐶UPD] a pile of keys

[🐶UPD] a pile of keys

A Roblox experience owned by Tachyon Labs.

PuzzleENescape roomco-op puzzlepet collection

Description (written by the developer; not a statement by this register)

The door is locked. Somewhere inside a mountain of thousands of keys, ONE of them opens it… 🔑 Sounds simple, until someone accidentally sells the right key. How to play: 🔑 Search through the giant pile ⛓️ Fill your keychain and test every key 🐶 Get cute pets who help with the task! 💰 Sell failed keys and buy upgrades 👥 Play solo or team up with 8 players 💎 Escape to earn gems and unlock strange characters 🏆 Climb the global leaderboards Can you find the right key and escape the vault? Tags: keys, find the key, scavenger hunt, co-op, multiplayer, escape, vault, luck, simulator, incremental, upgrades, pets, animals, fun, impossible

Last updated by the developer 17 Sept 2026, 19:36 UTC.

2
playing (measured 18 Sept 2026, 18:15 UTC)
1,992
lifetime visits
66%
liked (23 👍 / 12 👎)
1,150
favourites (577.3 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 18:154first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mythical
599 R$
Pet Dragon
399 R$
Magnet
399 R$
Dragon Kid
299 R$
Robot
199 R$
2x Pickup
149 R$
2x Coins
99 R$
Grandma
99 R$
2x Speed
79 R$
2x Gems
64 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Handful · collection23,832 · 80.0% win
First Escape · progression1,129 · 0.00% win
Hard Mode · progression13 · 0.00% win
100,000 Keys · collection2 · 0.00% win
Eight Days Straight · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

66686718 September 2026 — 68 % liked28 September 2026 — 66 % liked18 September 202628 September 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 18:1666-2
18 Sept 2026, 18:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.