Golf Yard Cleanup!
A Roblox experience owned by Little Green Studios.
SimulatorENgolfco-optime-attack
Description (written by the developer; not a statement by this register)
The golf course is covered in thousands of golf balls, and you’ve got one job: clean up every last one before time runs out! Sounds easy… until you see how much is waiting in the next yard. Team up with your friends, upgrade your tools, and clear all 6 yards to unlock the exit! How to play: ⛳ Collect golf balls before time runs out 💰 Sell them at baskets to earn cash 🧹 Buy and upgrade tools to clean faster 🚪 Clear each yard to unlock the next area 🤝 Work together with friends to finish the job 🏆 Reach 100% and make your escape!
Last updated by the developer 18 Sept 2026, 20:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Sept 2026, 22:15 | 3 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 7 Oct 2026, 08:25 | 40 | no change |
| 7 Oct 2026, 07:25 | 40 | no change |
| 7 Oct 2026, 06:25 | 40 | no change |
| 7 Oct 2026, 05:25 | 40 | no change |
| 7 Oct 2026, 04:25 | 40 | no change |
| 7 Oct 2026, 03:25 | 40 | no change |
| 7 Oct 2026, 02:25 | 40 | no change |
| 7 Oct 2026, 01:25 | 40 | no change |
| 7 Oct 2026, 00:25 | 40 | -1 |
| 6 Oct 2026, 23:25 | 41 | no change |
| 6 Oct 2026, 22:25 | 41 | +1 |
| 6 Oct 2026, 21:25 | 40 | no change |
| 6 Oct 2026, 20:25 | 40 | no change |
| 6 Oct 2026, 19:25 | 40 | no change |
| 6 Oct 2026, 18:25 | 40 | +2 |
| 6 Oct 2026, 17:25 | 38 | no change |
| 6 Oct 2026, 16:25 | 38 | +1 |
| 6 Oct 2026, 15:25 | 37 | no change |
| 6 Oct 2026, 14:25 | 37 | -2 |
| 6 Oct 2026, 13:25 | 39 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Sept 2026, 22:16 | 93 | -2 |
| 18 Sept 2026, 22:16 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.