Lift a Sword
A Roblox experience owned by Interactive Swords.
SimulatorENclickerstrength trainingprogression
Description (written by the developer; not a statement by this register)
⚔️ Think you’re strong enough to lift the HEAVIEST swords? 💪 Train your strength and swing bigger swords faster 🦾 Upgrade your arms to become stronger and train quicker 🎁 Crack open chests to unlock rare materials and HUGE strength boosts 🗡️ Conquer increasingly massive swords as you power up 🌎 Unlock new worlds packed with heavier weapons and bigger challenges Start small. Get STRONG. Lift legendary swords. ⚔️🔥 How far can you make it?
Last updated by the developer 23 Sept 2026, 13:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 28 Sept 2026, 04:00 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 8 Oct 2026, 04:01 | 91 | no change |
| 28 Sept 2026, 04:00 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.