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[🎃EVENT] Magical Creatures

[🎃EVENT] Magical Creatures

A Roblox experience owned by Moonspell Studios.

SimulatorENcreature collectionpet raisingfantasy

Magical Creatures is a Roblox experience created on 2026-09-10. It has accumulated 847,574 lifetime visits and 8,759 favorites. Currently, 154 users are playing. The game holds a 77% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Catch magical creatures, hatch their eggs, and raise companions on your own island! ✨ Use your wand to catch wild creatures, from horses and wolves to elusive dragons. 🥚 Bring eggs home, hatch them in your incubators, and grow your collection. 💛 Brush, feed, and pet your companions. 🧹 Explore on a flying broom, ride ground mounts, and take to the skies with flying creatures. 🌍 Discover Verdant Wilds, Ember Highlands, and the moonlit world of Moonveil as you level up. 🌙 Find different coats and rare mutations, and earn Moon Coins along the way. Your next companion is waiting. Begin your magical journey! Early access — we’re continuing to improve the game and add new adventures. Help us improve the game with your feedback.

Last updated by the developer 17 Oct 2026, 20:29 UTC.

82
playing (measured 21 Oct 2026, 01:50 UTC)
864,916
lifetime visits
77%
liked (1,680 👍 / 500 👎)
8,759
favourites (10.1 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8232220220 Oct 2026, 09:15 — 160 players20 Oct 2026, 09:50 — 163 players20 Oct 2026, 10:50 — 153 players20 Oct 2026, 11:50 — 221 players20 Oct 2026, 12:50 — 225 players20 Oct 2026, 13:50 — 235 players20 Oct 2026, 14:50 — 270 players20 Oct 2026, 15:50 — 285 players20 Oct 2026, 16:50 — 316 players20 Oct 2026, 17:50 — 322 players20 Oct 2026, 18:50 — 224 players20 Oct 2026, 19:50 — 173 players20 Oct 2026, 20:50 — 170 players20 Oct 2026, 21:50 — 154 players20 Oct 2026, 22:50 — 139 players20 Oct 2026, 23:50 — 160 players21 Oct 2026, 00:50 — 132 players21 Oct 2026, 01:50 — 82 players20 Oct 2026, 09:1521 Oct 2026, 01:50
18 measurements taken within a single day, net -78. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–358 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Oct 2026, 01:5082-50
21 Oct 2026, 00:50132-28
20 Oct 2026, 23:50160+21
20 Oct 2026, 22:50139-15
20 Oct 2026, 21:50154-16
20 Oct 2026, 20:50170-3
20 Oct 2026, 19:50173-51
20 Oct 2026, 18:50224-98
20 Oct 2026, 17:50322+6
20 Oct 2026, 16:50316+31
20 Oct 2026, 15:50285+15
20 Oct 2026, 14:50270+35
20 Oct 2026, 13:50235+10
20 Oct 2026, 12:50225+4
20 Oct 2026, 11:50221+68
20 Oct 2026, 10:50153-10
20 Oct 2026, 09:50163+3
20 Oct 2026, 09:15160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nursery East Wing - 15 Incubators
999 R$
VIP Companion Club
499 R$
Royal Gold Broom
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wolf Keeper · collection1,254 · 0.30% win
Horse Keeper · collection377 · 0.30% win
Lion Keeper · collection42 · 0.00% win
Hippogriff Keeper · collection26 · 0.00% win
Kitsune Keeper · collection11 · 0.00% win
Pegasus Keeper · collection5 · 0.00% win
Dragon Keeper · collection3 · 0.00% win
Wilds Archivist · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7720 Oct 2026, 09:15 — 77 % liked20 Oct 2026, 09:50 — 77 % liked20 Oct 2026, 10:50 — 77 % liked20 Oct 2026, 11:50 — 77 % liked20 Oct 2026, 12:50 — 77 % liked20 Oct 2026, 13:50 — 77 % liked20 Oct 2026, 14:50 — 77 % liked20 Oct 2026, 15:50 — 77 % liked20 Oct 2026, 16:50 — 77 % liked20 Oct 2026, 17:50 — 77 % liked20 Oct 2026, 18:50 — 77 % liked20 Oct 2026, 19:50 — 77 % liked20 Oct 2026, 20:50 — 77 % liked20 Oct 2026, 21:50 — 77 % liked20 Oct 2026, 22:50 — 77 % liked20 Oct 2026, 23:50 — 77 % liked21 Oct 2026, 00:50 — 77 % liked21 Oct 2026, 01:50 — 77 % liked20 Oct 2026, 09:1521 Oct 2026, 01:50
18 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 01:5077no change
21 Oct 2026, 00:5077no change
20 Oct 2026, 23:5077no change
20 Oct 2026, 22:5077no change
20 Oct 2026, 21:5077no change
20 Oct 2026, 20:5077no change
20 Oct 2026, 19:5077no change
20 Oct 2026, 18:5077no change
20 Oct 2026, 17:5077no change
20 Oct 2026, 16:5077no change
20 Oct 2026, 15:5077no change
20 Oct 2026, 14:5077no change
20 Oct 2026, 13:5077no change
20 Oct 2026, 12:5077no change
20 Oct 2026, 11:5077no change
20 Oct 2026, 10:5077no change
20 Oct 2026, 09:5077no change
20 Oct 2026, 09:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.