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Climb Scary Fish Tower

Climb Scary Fish Tower

A Roblox experience owned by Zeeswoosh Towers.

ObbyENhorrortower climbfish monster

Description (written by the developer; not a statement by this register)

Welcome to Climb Scary Fish Tower 🐟 can you beat the fih? Join the group for free BAT! https://www.roblox.com/communities/668925286/Zeeswoosh-Towers 🛠️ Next Update: MORE FISH TYPES! 😱 ✨A terrifying Anglerfish stalks the floors of a massive tower, swimming relentlessly from level to level. As a player, you have to climb to the top while staying out of its jaws—each floor features a different scary fish variant ready to chase you down and bite anyone who gets too close.

Last updated by the developer 19 Sept 2026, 16:33 UTC.

64
playing (measured 19 Sept 2026, 19:50 UTC)
71,224
lifetime visits
72%
liked (141 👍 / 54 👎)
23,289
favourites (327.0 per 1k visits)
10 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

647368.519 Sept 2026, 19:15 — 73 players19 Sept 2026, 19:50 — 64 players19 Sept 2026, 19:1519 Sept 2026, 19:50
2 measurements taken within a single day, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–74 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 19:5064-9
19 Sept 2026, 19:1573first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Admin Boss +
1,599 R$
[FLY] Golden Carpet
359 R$
[INF] Infinite Jetpack
259 R$
[INF] Infinite Tasers
259 R$
[SPEED & JUMP] Fusion Coil
100 R$
[👑] VIP
99 R$
67 SLAP
67 R$
[FAST] Speed Coil
59 R$
[JUMP] Gravity Coil
59 R$
[OP] Default Slap
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome195,200 · 100.0% win
Grey Tiles · other170,533 · 100.0% win
Arcade Floor · other97,120 · 94.4% win
Broken Colored Wood · other74,968 · 72.4% win
Grassy · other43,757 · 37.2% win
Bathroom Tiles · secret30,044 · 23.9% win
Raw Floor · progression20,982 · 16.3% win
End · progression18,034 · 14.0% win
Secret Room · secret2,962 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72908119 September 2026 — 90 % liked19 September 2026 — 90 % liked29 September 2026 — 78 % liked9 October 2026 — 79 % liked19 October 2026 — 72 % liked29 October 2026 — 73 % liked8 November 2026 — 72 % liked19 September 20268 November 2026
7 measurements spanning 50 days, net -18. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 19:1772-1
29 Oct 2026, 19:1773+1
19 Oct 2026, 19:1672-7
9 Oct 2026, 19:1679+1
29 Sept 2026, 19:1678-12
19 Sept 2026, 19:5090no change
19 Sept 2026, 19:1590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.