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Soul Hunt

Soul Hunt

A Roblox experience owned by B.A.R Studios.

HorrorENasymmetrical multiplayersurvivalreaper

Description (written by the developer; not a statement by this register)

💀 SOUL HUNT 💀 One Reaper. Up to eight survivors. Escape before your soul is taken. 🏮 SURVIVORS • Find the cursed skulls hidden around the map and cleanse them with your lantern. • Hit the skill checks! Miss one and the Reaper hears where you are. Land the yellow GREAT zone for a speed boost. • Cleanse together to go faster. • Cleanse every skull to unlock the exits, then get out! • Crouch behind low cover to hide. • Your soul drops where you fell. A teammate can bring you back, but your soul time never refills. 🪓 THE REAPER • Hunt survivors down with your scythe before they escape. ✨ Earn XP and Souls, open boxes for new scythes and lanterns, do daily missions, trade, rebirth at level 50. Needs 2+ players. Rounds last up to 10 minutes.

Last updated by the developer 26 Oct 2026, 03:39 UTC.

0
playing (measured 7 Nov 2026, 23:17 UTC)
1,946
lifetime visits
75%
liked (9 👍 / 3 👎)
97
favourites (49.8 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Nov 2026, 23:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fast Roll
1,000 R$
VIP
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playtester · other1 · 0.00% win
Supporter · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.