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Lift a Building!

Lift a Building!

A Roblox experience owned by Frogfish Games.

SimulatorENstrength trainingprogressionphysics simulation

Description (written by the developer; not a statement by this register)

This building is WAY too heavy, can you lift it?🏗️💪 HOW TO PLAY: Train & Grow: Bench press a weight to gain strength and lift massive buildings! Super Weights: Buy better weights to have stronger bench press! Rare Chests: Open chests and roll rare leg materials for insane speed! Travel further to discover the biggest buildings! Can you pick up the tallest skyscraper in the world, or will it crush you? Start lifting and become insanely strong!

Last updated by the developer 28 Sept 2026, 04:22 UTC.

81
playing (measured 29 Sept 2026, 03:50 UTC)
145,947
lifetime visits
70%
liked (78 👍 / 34 👎)
386
favourites (2.6 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8129718928 Sept 2026, 21:45 — 181 players28 Sept 2026, 21:50 — 191 players28 Sept 2026, 22:50 — 217 players28 Sept 2026, 23:50 — 297 players29 Sept 2026, 00:50 — 121 players29 Sept 2026, 01:50 — 117 players29 Sept 2026, 02:50 — 116 players29 Sept 2026, 03:50 — 81 players28 Sept 2026, 21:4529 Sept 2026, 03:50
8 measurements taken within a single day, net -100. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–329 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Sept 2026, 03:5081-35
29 Sept 2026, 02:50116-1
29 Sept 2026, 01:50117-4
29 Sept 2026, 00:50121-176
28 Sept 2026, 23:50297+80
28 Sept 2026, 22:50217+26
28 Sept 2026, 21:50191+10
28 Sept 2026, 21:45181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent 2x Speed!
129 R$
Permanent 2x Money!
129 R$
Permanent 2x Train Speed!
129 R$
Permanent 2x Luck!
—

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Lift! · welcome0 · 0.00% win
First Building! · welcome0 · 0.00% win
$100,000! · other0 · 0.00% win
Welcome to Lift a Building! · welcome0 · 0.00% win
1,000 Lift Power! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 28 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

697069.528 Sept 2026, 21:46 — 69 % liked28 Sept 2026, 21:50 — 69 % liked28 Sept 2026, 22:50 — 69 % liked28 Sept 2026, 23:50 — 70 % liked29 Sept 2026, 00:50 — 69 % liked29 Sept 2026, 01:50 — 69 % liked29 Sept 2026, 02:50 — 70 % liked29 Sept 2026, 03:50 — 70 % liked28 Sept 2026, 21:4629 Sept 2026, 03:50
8 measurements taken within a single day, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 03:5070no change
29 Sept 2026, 02:5070+1
29 Sept 2026, 01:5069no change
29 Sept 2026, 00:5069-1
28 Sept 2026, 23:5070+1
28 Sept 2026, 22:5069no change
28 Sept 2026, 21:5069no change
28 Sept 2026, 21:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.