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[FISHING 🐟] Dive for Animals

[FISHING 🐟] Dive for Animals

A Roblox experience owned by S Studio Development.

SimulatorENpet collectionboss battlesswimming mechanics

Description (written by the developer; not a statement by this register)

🥚 Welcome to Dive For Animals! 🐟 How to Play: 🫧Practice your swimming to increase your speed ⬆️ Dive faster to reach new areas 🥚 Steal eggs guarded by giant sea creatures 🐣 Hatch eggs to collect rare pets 💰 Earn money from your pets ⚔️ Defeat Bosses to Obtain rewards ✨ Upgrade your bathtub, trails, and gear 🦈 Discover Secret fishes, Mythical animals, and rare mutations 🥷 Steal eggs from other players How deep can you dive, and can you collect all the creatures? 👍 Like the game and join the group for rewards, notifications for updates, and codes! 🎮 Supports Desktop, Mobile, Tablet, and Console players

Last updated by the developer 25 Sept 2026, 00:18 UTC.

2
playing (measured 26 Sept 2026, 05:45 UTC)
48,233
lifetime visits
90%
liked (103 👍 / 11 👎)
262
favourites (5.4 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 05:452first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Egg Hatching
449 R$
2x Money
389 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome47,604 · 100.0% win
Obtain a Secret Egg! · collection8 · 0.00% win
Obtain a Heavenly Egg! · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.526 September 2026 — 91 % liked6 October 2026 — 90 % liked26 September 20266 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 05:4690-1
26 Sept 2026, 05:4691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.