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+1 Backflip Keyboard Escape | Candy & Chocolate

+1 Backflip Keyboard Escape | Candy & Chocolate

A Roblox experience owned by Yellow Lemon.

ObbyENASMRCandy ThemeSpeed/Reflex

Description (written by the developer; not a statement by this register)

🍫Welcome to +1 Backflip Keyboard Escape | Candy & Chocolate 🍫 ⚡Every backflip = +1 Speed 🤸 Flip, jump, and escape across a world made of candy & chocolate keyboard keys 👟 Train your speed and unlock powerful multipliers 🎧 ASMR vibes included Smooth movement, satisfying keyboard clicks, creamy visuals, and relaxing candy sounds for the perfect mix of speed, flips, and chill ✨

Last updated by the developer 11 Sept 2026, 09:46 UTC.

15
playing (measured 11 Sept 2026, 23:51 UTC)
1,695
lifetime visits
72%
liked (26 👍 / 10 👎)
25,866
favourites (15260.2 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 23:5117first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome169,257 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63756911 September 2026 — 75 % liked21 September 2026 — 63 % liked1 October 2026 — 72 % liked7211 September 20261 October 2026
3 measurements spanning 20 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 23:5272+9
21 Sept 2026, 23:5263-12
11 Sept 2026, 23:5175first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.