Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD]+1 Jump Power Squishy Escape

[UPD]+1 Jump Power Squishy Escape

A Roblox experience owned by Squishy Escape.

ObbyENparkoursquishyrebirth

Description (written by the developer; not a statement by this register)

🌈 Welcome to +1 Jump Power Squishy Escape! Gain +1 Jump Power as you play, ride your adorable Squishy, and jump higher than ever! Can you overcome every obstacle and escape all the way to the top? ⭐ Train and increase your Jump Power ☁ Leap across challenging platforms 🏁 Compete in exciting races 🎁 Open chests and unlock rare Squishies 🎡 Spin the wheel for special rewards ✨ Collect powerful boosts and colorful trails 🔄 Rebirth to grow even stronger Climb higher, discover new areas, and collect them all! 👍 Like and favorite the game 🔔 Follow the game for future updates 👥 Join the group to become part of the Squishy community!

Last updated by the developer 24 Sept 2026, 13:09 UTC.

94
playing (measured 3 Oct 2026, 20:50 UTC)
475,613
lifetime visits
90%
liked (93 👍 / 10 👎)
20,009
favourites (42.1 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

941501223 Oct 2026, 15:30 — 150 players3 Oct 2026, 15:50 — 101 players3 Oct 2026, 16:50 — 109 players3 Oct 2026, 17:50 — 114 players3 Oct 2026, 18:50 — 126 players3 Oct 2026, 19:50 — 104 players3 Oct 2026, 20:50 — 94 players3 Oct 2026, 15:303 Oct 2026, 20:50
7 measurements taken within a single day, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–158 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Oct 2026, 20:5094-10
3 Oct 2026, 19:50104-22
3 Oct 2026, 18:50126+12
3 Oct 2026, 17:50114+5
3 Oct 2026, 16:50109+8
3 Oct 2026, 15:50101-49
3 Oct 2026, 15:30150first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

903 Oct 2026, 15:31 — 90 % liked3 Oct 2026, 15:50 — 90 % liked3 Oct 2026, 16:50 — 90 % liked3 Oct 2026, 17:50 — 90 % liked3 Oct 2026, 18:50 — 90 % liked3 Oct 2026, 19:50 — 90 % liked3 Oct 2026, 20:50 — 90 % liked3 Oct 2026, 15:313 Oct 2026, 20:50
7 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 20:5090no change
3 Oct 2026, 19:5090no change
3 Oct 2026, 18:5090no change
3 Oct 2026, 17:5090no change
3 Oct 2026, 16:5090no change
3 Oct 2026, 15:5090no change
3 Oct 2026, 15:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.