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[NEW!] Skip For Fish! 🪨

[NEW!] Skip For Fish! 🪨

A Roblox experience owned by Weird Stone Games.

SimulatorENstone skippingidle clickerpet collection

Description (written by the developer; not a statement by this register)

Throw your stone across the water and make it bounce as many times as you can. Every skip earns Cash. Will it skip again, split in two, turn Gold… or sink? ⬆️ Unlock 15 stones and a huge upgrade tree 🐾 Hatch eggs and collect pets ♻️ Rebirth and explore new worlds 🎁 Daily rewards, Lucky Wheel, quests and codes How far can your stone go? 🏆 👍 Like and ⭐ Favorite for updates!

Last updated by the developer 23 Sept 2026, 17:00 UTC.

0
playing (measured 23 Sept 2026, 17:15 UTC)
23,416
lifetime visits
66%
liked (29 👍 / 15 👎)
364
favourites (15.5 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Sept 2026, 17:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Triple Hatch
249 R$
VIP
199 R$
Extra Pet Slot
149 R$
2x Cash
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Skip · other15,710 · 100.0% win
Across the Cove · progression14,244 · 95.2% win
Over the Horizon · progression12,201 · 76.2% win
Sea Legs · progression7,699 · 38.1% win
Hat Trick · progression7,312 · 57.1% win
Golden Touch · collection5,481 · 95.2% win
Metronome · progression1,810 · 38.1% win
Warm Arm · progression1,221 · 19.0% win
Beyond the Buoys · progression1,184 · 19.0% win
Born Again · progression984 · 0.00% win
Settling In · other287 · 0.00% win
Old Soul · progression266 · 0.00% win
Stardust · collection206 · 0.00% win
Eternal Skipper · progression137 · 0.00% win
Rock Collector · collection95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.525 September 2026 — 67 % liked5 October 2026 — 66 % liked25 September 20265 October 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 09:0366-1
25 Sept 2026, 09:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.