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RocketBlox

RocketBlox

A Roblox experience owned by Team RocketBlox.

SportsENsoccervehicle combatcompetitive ranked

Description (written by the developer; not a statement by this register)

⚽ Rocket-powered car soccer! Boost, jump, FLY through the air and smash the ball into the net. You're on the pitch within seconds. 🏆 RANKED – climb from Iron to Champion and chase the Celestial top 100 👥 PARTIES – squad up with your friends and queue together 🎯 FREEPLAY & BOTS – practice aerials, flips and wall shots 📊 LEADERBOARDS – climb the global and friends boards 🎨 CUSTOMIZE – cars, paints, wheels, boosts, trails and epic goal explosions 🎟️ KICKOFF PASS – a full season of rewards to unlock 💬 QUICK CHAT – "Nice shot!" in two taps ✅ Fair play: cosmetics never change how your car drives. 📱💻🎮 Phone, tablet, PC or controller – everyone plays together. Car - Soccer - Ball - Boost carro foguete league futebol de futebol futbol bonk rivais azuis de liga lateral super liga futebol de rua futsal futebol arcade 3d futebol físico futebol esportes bola de gol classificada torneio competitivo clãs treinamento 1v1 2v2 3v3 volei basquete kart corrida minigames blox roblox

Last updated by the developer 4 Oct 2026, 23:16 UTC.

80
playing (measured 5 Oct 2026, 03:50 UTC)
143,641
lifetime visits
69%
liked (56 👍 / 25 👎)
1,975
favourites (13.7 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

804062434 Oct 2026, 19:15 — 406 players4 Oct 2026, 19:50 — 370 players4 Oct 2026, 20:50 — 287 players4 Oct 2026, 21:50 — 260 players4 Oct 2026, 22:50 — 246 players4 Oct 2026, 23:50 — 161 players5 Oct 2026, 00:50 — 225 players5 Oct 2026, 01:50 — 168 players5 Oct 2026, 02:50 — 133 players5 Oct 2026, 03:50 — 80 players4 Oct 2026, 19:155 Oct 2026, 03:50
10 measurements taken within a single day, net -326. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–455 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 03:5080-53
5 Oct 2026, 02:50133-35
5 Oct 2026, 01:50168-57
5 Oct 2026, 00:50225+64
4 Oct 2026, 23:50161-85
4 Oct 2026, 22:50246-14
4 Oct 2026, 21:50260-27
4 Oct 2026, 20:50287-83
4 Oct 2026, 19:50370-36
4 Oct 2026, 19:15406first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RocketBlox VIP
299 R$
2x Coins
149 R$
2x XP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win · progression10,407 · 41.6% win
Hat Trick · progression5,365 · 20.2% win
Flip Reset · progression2,263 · 9.2% win
Sky High · progression1,446 · 6.0% win
Clutch Sub · progression1,412 · 3.8% win
Goal Machine: First 10 · progression1,400 · 5.7% win
Epic Save · progression1,019 · 4.8% win
Level Up: 10 · progression970 · 4.2% win
Rookie Graduate · progression889 · 4.0% win
Best Buddies · social250 · 1.2% win
Ranked: Placed · progression39 · 0.20% win
Garage Full · collection13 · 0.10% win
Recruiter · social6 · 0.00% win
Level Up: 25 · progression5 · 0.00% win
Season Finisher · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687169.54 Oct 2026, 19:15 — 71 % liked4 Oct 2026, 19:50 — 71 % liked4 Oct 2026, 20:50 — 70 % liked4 Oct 2026, 21:50 — 69 % liked4 Oct 2026, 22:50 — 69 % liked4 Oct 2026, 23:50 — 70 % liked5 Oct 2026, 00:50 — 70 % liked5 Oct 2026, 01:50 — 70 % liked5 Oct 2026, 02:50 — 68 % liked5 Oct 2026, 03:50 — 69 % liked694 Oct 2026, 19:155 Oct 2026, 03:50
10 measurements taken within a single day, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 03:5069+1
5 Oct 2026, 02:5068-2
5 Oct 2026, 01:5070no change
5 Oct 2026, 00:5070no change
4 Oct 2026, 23:5070+1
4 Oct 2026, 22:5069no change
4 Oct 2026, 21:5069-1
4 Oct 2026, 20:5070-1
4 Oct 2026, 19:5071no change
4 Oct 2026, 19:1571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.