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After Hours (vc) πŸŽ™οΈ

After Hours (vc) πŸŽ™οΈ

A Roblox experience owned by UNKNOWN tempest.

Description (written by the developer; not a statement by this register)

πŸŒ… **AFTER HOURS πŸŽ™οΈβœ¨** Welcome to **After Hours**, the perfect place to chill, vibe, and meet new people! 🌴🌊 Explore a beautiful sunset island, hang out with friends, join voice chat conversations, and make unforgettable memories. Whether you're here to make new friends, laugh, talk about anything, or simply enjoy the sunset, there's always a vibe waiting for you. πŸ’¬πŸ”₯ πŸŽ™οΈ Voice chat & meet new people πŸŒ… Beautiful sunset island 🀝 Make friends & connect πŸ˜‚ Laugh, chill & have fun 🌴 Your vibe, your people, your moments **The sun sets, but the vibes never end. πŸŒ‡β€οΈ** πŸ’« *Welcome to After Hours. Stay a while.*

Last updated by the developer 14 Oct 2026, 07:51 UTC.

0
playing (measured 22 Oct 2026, 19:33 UTC)
421
lifetime visits
100%
liked (6 πŸ‘ / 0 πŸ‘Ž)
18
favourites (42.8 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
22 Oct 2026, 19:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin commands
1,200 R$
vip gamepass
699 R$
hoverboard
399 R$
rainbow carpet
299 R$
gravity coil
250 R$
boombox
210 R$
speed coil
150 R$
tip jar
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome badge Β· welcome285 Β· 100.0% win
10 min in game Β· other12 Β· 100.0% win
game donate Β· other2 Β· 0.00% win
player donate Β· other0 Β· 0.00% win
shop badge Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.