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[BETA] Design & Decorate

[BETA] Design & Decorate

A Roblox experience owned by Design & Decorate.

RoleplayENhome decorationtime-limited competitionbuilding mechanics

Description (written by the developer; not a statement by this register)

WARNING: If you've got an issue with the build UI, please leave and rejoin as it'll fix itself. The game is brand new so expect bugs & please report them to us. Decorate houses with competition and a time limit! When the time is up, show your decorating skills and become a winner! 🛋️ Decorate to the themes 🔨 Show off your designer skills ⏰ Compete with others with a time limit 🏡 Buy new houses as you progress Join our community for in-game rewards! https://www.roblox.com/communities/164025749/Design-Decorate#!/about

Last updated by the developer 15 Sept 2026, 00:25 UTC.

16
playing (measured 15 Sept 2026, 12:15 UTC)
2,245
lifetime visits
90%
liked (4,461 👍 / 482 👎)
16,304
favourites (7262.4 per 1k visits)
11 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 12:1523first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Builder Plus
800 R$
Freebuild Pro
600 R$
VIP
600 R$
Greek Bundle
350 R$
Freebuild Climate
300 R$
Japanese Bundle
200 R$
[50% OFF!] 2X Credits
175 R$
[50% OFF!] LED Lights
110 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Design & Decorate · welcome506,106 · 100.0% win
Winner · progression28,806 · 7.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909391.515 September 2026 — 91 % liked25 September 2026 — 93 % liked5 October 2026 — 91 % liked15 October 2026 — 91 % liked25 October 2026 — 91 % liked4 November 2026 — 90 % liked15 September 20264 November 2026
6 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 13:5390-1
25 Oct 2026, 13:5391no change
15 Oct 2026, 13:5291no change
5 Oct 2026, 13:5191-2
25 Sept 2026, 13:5093+2
15 Sept 2026, 12:1591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 October 2026
Roblox entity thumbnail
20 October 2026
Roblox entity thumbnail
29 September 2026
Roblox entity thumbnail
15 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.