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test

test

A Roblox experience owned by mars' Studios.

OtherEN

Description (written by the developer; not a statement by this register)

test

Last updated by the developer 6 Oct 2026, 22:27 UTC.

0
playing (measured 7 Oct 2026, 03:00 UTC)
2,009
lifetime visits
89%
liked (16 👍 / 2 👎)
29
favourites (14.4 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 03:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Coins
129 R$
Infinite Defend
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,078 · 0.00% win
Finished The Obby · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.57 October 2026 — 88 % liked17 October 2026 — 89 % liked7 October 202617 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 06:5289+1
7 Oct 2026, 03:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.