Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[UPD] Just Blend In πŸ’₯

[UPD] Just Blend In πŸ’₯

A Roblox experience owned by Blending In.

Social & hangoutENhide-and-seekmultiplayersocial deduction

Description (written by the developer; not a statement by this register)

Just Blend In is a multiplayer game where you must blend into a crowd of NPCs and race to the finish! πŸ₯Έ AS A HIDER: Disguise yourself as one of the crowd, collect diamonds for your team, and use powers to throw the seeker off. Got tagged? Your teammates can break you out of jail! πŸ”Ž AS THE SEEKER: Circle the arena from above, watch the crowd closely, and tag anyone acting strange. Guard the jail and stop the rescues! πŸ’Ž Collect enough diamonds to win as a team, or catch every hider before time's up! 🎭 Blend in. Act natural. Don’t get caught! Made by: pajeti 🧑

Last updated by the developer 30 Sept 2026, 00:06 UTC.

0
playing (measured 4 Oct 2026, 18:15 UTC)
13,288
lifetime visits
57%
liked (27 πŸ‘ / 20 πŸ‘Ž)
557
favourites (41.9 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
4 Oct 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome11,555 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.