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Larp RNG 🎲

Larp RNG 🎲

A Roblox experience owned by Professional Larping.

SimulatorENRNGLimitedsSimulator

Description (written by the developer; not a statement by this register)

🎲 Larp RNG Roll over 2,000 different Roblox Limiteds! HOW TO PLAY: 🎲Roll a random Limited item 💸Sell limiteds to get Money! ⬆️Buy upgrades for better luck! 💎Equip your limiteds and flex on others! 📈Climb the leaderboards to become the #1 Larper! 👍 New code at 100 Likes! 💡 Inspired By Sols RNG and Trading Simulator! ⚠️ This game contains flashing lights that may trigger seizures. ❗ Disclaimer: Items obtained in this game are in-game collectibles only and cannot be transferred or awarded on the Roblox website.

Last updated by the developer 27 Sept 2026, 21:27 UTC.

4
playing (measured 27 Sept 2026, 21:30 UTC)
3,527
lifetime visits
95%
liked (97 👍 / 5 👎)
38
favourites (10.8 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Sept 2026, 21:304first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12x Roll
999 R$
15x Luck
799 R$
x8 Roll
649 R$
10x Luck
649 R$
9x Luck
549 R$
8x Luck
329 R$
x3 Roll
199 R$
7x Luck
199 R$
VIP
149 R$
6x Luck
99 R$
5x Luck
79 R$
4x Luck
49 R$
Quick Roll
29 R$
3x Luck
19 R$
2x Luck
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you're first roll.. · other2,272 · 100.0% win
100 Rolls · collection183 · 20.9% win
learn the hard way.. · other92 · 10.4% win
1K Rolls · collection57 · 3.5% win
10K Rolls · collection18 · 0.00% win
Collect All Limiteds · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.