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Smash A Bacon

Smash A Bacon

A Roblox experience owned by Games for Bacons.

SimulatorENbacon themestealing mechanicupgrade progression

Description (written by the developer; not a statement by this register)

Description 🥓 Welcome to Smash A Bacon! How to Play: 🥓 Smash the bacon and steal dishes from chefs 🍚 Open dishes to collect rare bacons 💰 Earn money from your bacons ⬆️ Upgrade your pan and base 👊 Train on the dummy to gain Power 🥷 Steal dishes from other players 🎮 Supports Desktop, Mobile, and Tablet players

Last updated by the developer 20 Sept 2026, 15:37 UTC.

54
playing (measured 20 Sept 2026, 21:50 UTC)
88,707
lifetime visits
81%
liked (545 👍 / 125 👎)
1,867
favourites (21.0 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5426816120 Sept 2026, 11:00 — 220 players20 Sept 2026, 11:50 — 235 players20 Sept 2026, 12:51 — 244 players20 Sept 2026, 13:50 — 235 players20 Sept 2026, 14:50 — 268 players20 Sept 2026, 15:50 — 232 players20 Sept 2026, 16:50 — 199 players20 Sept 2026, 17:50 — 218 players20 Sept 2026, 18:50 — 206 players20 Sept 2026, 19:50 — 146 players20 Sept 2026, 20:50 — 203 players20 Sept 2026, 21:50 — 54 players20 Sept 2026, 11:0020 Sept 2026, 21:50
12 measurements taken within a single day, net -166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–300 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 21:5054-149
20 Sept 2026, 20:50203+57
20 Sept 2026, 19:50146-60
20 Sept 2026, 18:50206-12
20 Sept 2026, 17:50218+19
20 Sept 2026, 16:50199-33
20 Sept 2026, 15:50232-36
20 Sept 2026, 14:50268+33
20 Sept 2026, 13:50235-9
20 Sept 2026, 12:51244+9
20 Sept 2026, 11:50235+15
20 Sept 2026, 11:00220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Hatch
249 R$
2x Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome143,433 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 4 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818683.520 September 2026 — 85 % liked20 September 2026 — 86 % liked20 September 2026 — 85 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 85 % liked20 September 2026 — 85 % liked20 September 2026 — 86 % liked30 September 2026 — 81 % liked20 September 202630 September 2026
13 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 11:0181-5
20 Sept 2026, 21:5086+1
20 Sept 2026, 20:5085no change
20 Sept 2026, 19:5085-1
20 Sept 2026, 18:5086no change
20 Sept 2026, 17:5086no change
20 Sept 2026, 16:5086no change
20 Sept 2026, 15:5086no change
20 Sept 2026, 14:5086no change
20 Sept 2026, 13:5086+1
20 Sept 2026, 12:5185-1
20 Sept 2026, 11:5086+1
20 Sept 2026, 11:0185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.