Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🌱 Farmer RNG

🌱 Farmer RNG

A Roblox experience owned by Farmer's Fortune.

TycoonENidlerngfarming

Description (written by the developer; not a statement by this register)

🌾 Build the ULTIMATE Farm! Your Crops Keep Growing OFFLINE! 🎲 Roll for RARE Farmers! 🚜 Farmers Grow Crops for YOU! 🥕 Harvest Your Crops & Sell for CASH! ✨ Unlock EVEN Better Farmers! 🏡 Expand Your Farm & Grow MORE! 👍 Like the Game & Join the Group for +50% LUCK! Leave feedback on bugs and suggestions.

Last updated by the developer 20 Sept 2026, 22:50 UTC.

89
playing (measured 20 Sept 2026, 22:50 UTC)
41,093
lifetime visits
86%
liked (97 👍 / 16 👎)
219
favourites (5.3 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8919714320 Sept 2026, 18:30 — 175 players20 Sept 2026, 18:50 — 191 players20 Sept 2026, 19:50 — 137 players20 Sept 2026, 20:50 — 197 players20 Sept 2026, 21:50 — 113 players20 Sept 2026, 22:50 — 89 players20 Sept 2026, 18:3020 Sept 2026, 22:50
6 measurements taken within a single day, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–213 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 22:5089-24
20 Sept 2026, 21:50113-84
20 Sept 2026, 20:50197+60
20 Sept 2026, 19:50137-54
20 Sept 2026, 18:50191+16
20 Sept 2026, 18:30175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
180 R$
Auto Roll
169 R$
Lucky Rolls
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,138 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 20 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8620 Sept 2026, 18:31 — 86 % liked20 Sept 2026, 18:50 — 86 % liked20 Sept 2026, 19:50 — 86 % liked20 Sept 2026, 20:50 — 86 % liked20 Sept 2026, 21:50 — 86 % liked20 Sept 2026, 22:50 — 86 % liked20 Sept 2026, 18:3120 Sept 2026, 22:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 22:5086no change
20 Sept 2026, 21:5086no change
20 Sept 2026, 20:5086no change
20 Sept 2026, 19:5086no change
20 Sept 2026, 18:5086no change
20 Sept 2026, 18:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
20 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.