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🌱 Farmer RNG

🌱 Farmer RNG

A Roblox experience owned by Farmer's Fortune.

TycoonENidlerngfarming

Description (written by the developer; not a statement by this register)

🌾 Build the ULTIMATE Farm! Your Crops Keep Growing OFFLINE! 🎲 Roll for RARE Farmers! 🚜 Farmers Grow Crops for YOU! 🥕 Harvest Your Crops & Sell for CASH! ✨ Unlock EVEN Better Farmers! 🏡 Expand Your Farm & Grow MORE! 👍 Like the Game & Join the Group for +50% LUCK! Leave feedback on bugs and suggestions.

Last updated by the developer 20 Sept 2026, 22:50 UTC.

89
playing (measured 20 Sept 2026, 22:50 UTC)
41,093
lifetime visits
91%
liked (2,313 👍 / 218 👎)
4,320
favourites (105.1 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8919714320 Sept 2026, 18:30 — 175 players20 Sept 2026, 18:50 — 191 players20 Sept 2026, 19:50 — 137 players20 Sept 2026, 20:50 — 197 players20 Sept 2026, 21:50 — 113 players20 Sept 2026, 22:50 — 89 players20 Sept 2026, 18:3020 Sept 2026, 22:50
6 measurements taken within a single day, net -86. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–213 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 22:5089-24
20 Sept 2026, 21:50113-84
20 Sept 2026, 20:50197+60
20 Sept 2026, 19:50137-54
20 Sept 2026, 18:50191+16
20 Sept 2026, 18:30175first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
180 R$
Auto Roll
169 R$
Lucky Rolls
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome289,181 · 53.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86928920 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked20 September 2026 — 86 % liked30 September 2026 — 90 % liked10 October 2026 — 91 % liked20 October 2026 — 91 % liked30 October 2026 — 92 % liked9 November 2026 — 91 % liked9120 September 20269 November 2026
11 measurements spanning 50 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Nov 2026, 18:3591-1
30 Oct 2026, 18:3492+1
20 Oct 2026, 18:3391no change
10 Oct 2026, 18:3391+1
30 Sept 2026, 18:3290+4
20 Sept 2026, 22:5086no change
20 Sept 2026, 21:5086no change
20 Sept 2026, 20:5086no change
20 Sept 2026, 19:5086no change
20 Sept 2026, 18:5086no change
20 Sept 2026, 18:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
27 September 2026
Roblox entity thumbnail
20 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.