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Unsungfield

Unsungfield

A Roblox experience owned by Zhamzam.

Description (written by the developer; not a statement by this register)

(GAME IS IN VERY EARLY STAGE -- THERE MIGHT BE BUGS) Survive the nights againts horrible monsters. with sum big gunz!!11 Collect coins and swords from ground. After that buy weapons and turrets to defend yourself! FAQ - - - Coins spawns every 5 minitues - - if everyone dies at night game resets (backs to day 1) (SHUTDOWN MEANS UPDATE)

Last updated by the developer 19 Sept 2026, 19:11 UTC.

0
playing (measured 20 Sept 2026, 00:46 UTC)
554
lifetime visits
78%
liked (28 👍 / 8 👎)
59
favourites (106.5 per 1k visits)
12 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Sept 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+ (3x money + Remote shop)
399 R$
VIP (2x Money, 1,5x Movement speed)
199 R$
+5 ALL TURRET CAPACITY
99 R$
+5 DRONE CAPACITY
59 R$
PERMA STARTER PACK!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Day · welcome286 · 100.0% win
First Kill · progression183 · 74.4% win
5 Days · progression113 · 56.8% win
10 Days · progression77 · 39.1% win
100 Kills · progression74 · 26.5% win
Steel will rust · progression31 · 21.5% win
Fall of the Colossus · progression26 · 13.9% win
Crystal Shatterer · progression21 · 7.6% win
Void Conqueror · progression12 · 2.5% win
Core Breaker · progression2 · 2.5% win
Survive the Armageddon · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697873.520 September 2026 — 69 % liked30 September 2026 — 70 % liked10 October 2026 — 78 % liked20 September 202610 October 2026
3 measurements spanning 20 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 16:5278+8
30 Sept 2026, 15:1770+1
20 Sept 2026, 07:0769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.